Search found 73 matches

by Semi-Happy Partygoer
Fri Jul 13, 2018 9:56 pm
Forum: The Laura Bow Games
Topic: Designing a Laura Bow Spinoff -
Replies: 11
Views: 96

Re: Designing a Laura Bow Spinoff -

Datadog wrote:
Fri Jul 13, 2018 1:50 pm
Every time you log in to farm money, you get a random chance of finding a premium corpse.
:lol: YES! Save your gold to buy police dogs, who sniff out the premium burial spots.
by Semi-Happy Partygoer
Fri Jul 13, 2018 7:51 am
Forum: The Laura Bow Games
Topic: Designing a Laura Bow Spinoff -
Replies: 11
Views: 96

Re: Designing a Laura Bow Spinoff -

Maybe a pseudo-sequel, FarmVille type game, where Celie and the Colonel set about restoring the plantation to its former glory and must tend the sugar cane.

They use all the murder victims as fertilizer...KIDDING!
by Semi-Happy Partygoer
Wed Jul 11, 2018 4:07 am
Forum: The Quest for Glory Series
Topic: Designing a Quest for Glory Spinoff -
Replies: 8
Views: 82

Re: Designing a Quest for Glory Spinoff -

A Katrina origin story might be interesting - exploring her life before she was a vampire and after she became one, the evolution of her powers and her descent into darkness.
by Semi-Happy Partygoer
Wed Jul 11, 2018 4:04 am
Forum: The King's Quest Series
Topic: Designing a King's Quest Spinoff -
Replies: 4
Views: 56

Re: Designing a King's Quest Spinoff -

There are so many avenues to pursue here, given the number of characters. Clash of the Faeries - It's good versus evil up in the clouds as Titania faces off against her sister, Malicia, and Malicia's accomplice Lolotte, all the while searching for her long lost son. Herbert's Quest - Travel alongsid...
by Semi-Happy Partygoer
Tue Jul 10, 2018 7:16 am
Forum: The Laura Bow Games
Topic: Designing a Laura Bow Spinoff -
Replies: 11
Views: 96

Re: Designing a Laura Bow Spinoff -

This could be easy, considering how many people Laura interacted with in both games...! But how many survived? :) On that note... Stevedore Quest! I picture this as a "Forrest Gump"-ish prequel where it explores Steve's past working at the docks and getting entangled with famous historical figures ...
by Semi-Happy Partygoer
Wed Jul 04, 2018 11:40 am
Forum: The Laura Bow Games
Topic: LB: The Best/Worse Part Of This Game Was...
Replies: 1
Views: 396

Re: LB: The Best/Worse Part Of This Game Was...

The Colonel's Bequest Best: The sense of isolation and the unfolding of the mystery. I love how you're not in control of the plot, you just have to play the role of keen-eyed observer. It's all about exploration and questioning. Plus the plantation is so spooky and well crafted. I enjoy the charact...
by Semi-Happy Partygoer
Sun Jul 01, 2018 6:36 am
Forum: Torin's Passage
Topic: TORIN: The Best/Worse Part Of This Game Was...
Replies: 2
Views: 343

Re: TORIN: The Best/Worse Part Of This Game Was...

Best - Very clever concept and idea. I loved the layered worlds and how each one was unique. The art style was well done and beautiful to look at, and the animations were far more consistent. Having KQ7 under their belts for SVGA design, you can tell the production was smoother sailing this time aro...
by Semi-Happy Partygoer
Fri Jun 29, 2018 4:19 am
Forum: The Laura Bow Games
Topic: Rating LAURA BOW
Replies: 3
Views: 63

Re: Rating LAURA BOW

I hold both LB games in equally high esteem. They're incredibly well-designed, evocative and suitably creepy. I never tire of either of them. That being said, I was introduced to Dagger first, so it will always be a bit more special to me for that reason. The art style is very unique and beautiful t...
by Semi-Happy Partygoer
Fri Jun 29, 2018 4:05 am
Forum: The King's Quest Series
Topic: Rating KING'S QUEST
Replies: 6
Views: 147

Re: Rating KING'S QUEST

As adekye said, it's hard to create a definitive listing as each game has different strengths and weaknesses, and not every entry set out to achieve the same goals. Nonetheless, here's my personal take on the ones I've completed: King's Quest VII - Yes, my nostalgia glasses are definitely on for thi...
by Semi-Happy Partygoer
Mon Jun 25, 2018 3:49 am
Forum: Miscellaneous Chatter
Topic: What are you playing now?
Replies: 943
Views: 100124

Re: What are you playing now?

I have a love/hate relationship with licensed movie games. A lot of them are in development before a movie is even finished, and they don't always work closely with the studio, so I think it's interesting to see how a company tries to interpret whatever material they have to work with (for better o...
by Semi-Happy Partygoer
Mon Jun 25, 2018 3:43 am
Forum: Miscellaneous Chatter
Topic: Steam and GOG sales
Replies: 330
Views: 110713

Re: SIERRA Games on GoG.com -

I, thankfully, frequently check GOG - and download each version as it comes available - so I have all the old DOSBox installers that initially came out. I, like you, much prefer DOSBox than SCUMMVM. I think ScummVM should be for the games that can't run on DOSBox. That was smart thinking. I did tha...
by Semi-Happy Partygoer
Sat Jun 23, 2018 2:11 am
Forum: Miscellaneous Chatter
Topic: Steam and GOG sales
Replies: 330
Views: 110713

Re: SIERRA Games on GoG.com -

As much as I like GOG for making these games available again, I do get frustrated at the way they present them sometimes. They recently updated most of their Sierra titles to run on ScummVM 2.0 as opposed to DOSBox, doing away with the DOSBox installers entirely. I realize they're targeting a broad ...
by Semi-Happy Partygoer
Wed Jun 20, 2018 11:39 pm
Forum: The Laura Bow Games
Topic: Designing Laura Bow III.
Replies: 36
Views: 1731

Re: Designing Laura Bow III.

I'm actually not sure about the the moving background outside the window. I do agree that it could be visually interesting. However, it might draw the player's attention away from what's actually happening in the scene. There's a whole art to directing the player's attention via colors, lighting, a...
by Semi-Happy Partygoer
Wed Jun 20, 2018 8:58 pm
Forum: The Laura Bow Games
Topic: Designing Laura Bow III.
Replies: 36
Views: 1731

Re: Designing Laura Bow III.

Of all the proposed sequels this I find this one the most intriguing, especially if it were in SCI, like the first two. The scrolling background outside of the windows would add a lot of visual interest. Perhaps the background could be a view resource with enough cels and loops that you would not n...
by Semi-Happy Partygoer
Tue Jun 19, 2018 10:20 pm
Forum: The King's Quest Series
Topic: KQ: The Best/Worse Part Of This Game Was...
Replies: 52
Views: 2947

Re: KQ: The Best/Worse Part Of This Game Was...

MusicallyInspired wrote:
Tue Jun 19, 2018 10:17 pm
I recently played through two versions of KQ4 and only ran into the shark once.

*shrug*
You're lucky. I always seem to have to reload 10 times or so to avoid it. All luck of the draw, I suppose. :)