Search found 154 matches

by OmerMor
Thu Jan 10, 2019 2:19 pm
Forum: Miscellaneous Chatter
Topic: AI Neural Network image upscaling filters
Replies: 19
Views: 240

Re: AI Neural Network image upscaling filters

The images are gorgeous MI.
Thanks!
by OmerMor
Mon Dec 17, 2018 2:55 pm
Forum: Miscellaneous Chatter
Topic: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay
Replies: 21
Views: 1392

Re: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay

The shared code is the code for the system scripts. Essentially SCI and AGI games had the following pieces of source code: An interpreter - The "engine" which runs the game scripts and provides basic functionality for graphics, parser, sound, etc. A compiler - which transforms script code (in text) ...
by OmerMor
Tue Nov 20, 2018 2:21 pm
Forum: Miscellaneous Chatter
Topic: California Fires (Christi Marx)
Replies: 16
Views: 2036

Re: California Fires (Christi Marx)

I don't think it aired when I was growing up in Israel. The only cartoons I remember from that era (1985-88) are the Smurfs and the Care Bears. :roll: I guess the TV programmers at that time - in Israel at any rate - thought along the "cartoons are for little kids" lines. :roll: Funny - we're the s...
by OmerMor
Wed Sep 12, 2018 2:36 pm
Forum: The Police Quest Series
Topic: Wacky Japanese Police Quest 2
Replies: 8
Views: 9772

Re: Wacky Japanese Police Quest 2

Now there's even a complete playthrough of this version.
I especially like this scene:
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and compare it with the same scene in the original version:
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by OmerMor
Mon Jul 09, 2018 5:01 pm
Forum: The Quest for Glory Series
Topic: Hero-U
Replies: 139
Views: 85318

Re: Hero-U

I'm sure the game will be great.
I'm only nitpicking the trailer. I expect trailers to be more like movie trailers: to tease me with the story - not with a list of traits the game is supposed to have.
However, looking at the QFG4 trailer ( it suffers from the same problem.
by OmerMor
Sun Jul 08, 2018 3:09 pm
Forum: The Quest for Glory Series
Topic: Hero-U
Replies: 139
Views: 85318

Re: Hero-U

The trailer looks like a laundry list of traits the game claim to posses.
I'd prefer a trailer that expose us to the story.
by OmerMor
Sat May 19, 2018 10:30 am
Forum: Miscellaneous Chatter
Topic: Translating SCI Games
Replies: 10
Views: 2436

Re: Translating SCI Games

QFG1 or PQ2 run on a 640x400 12 color mode Since you seem knowledgeable about these games, can you please take a look here: http://wiki.scummvm.org/index.php/Quest_for_Glory#NEC_PC-9801_Version I took those images and wrote the description but I'm not 100% sure of its accuracy. The thing is, QFG1 f...
by OmerMor
Tue May 15, 2018 2:11 pm
Forum: The Conquests Games
Topic: My Camelot playthrough
Replies: 17
Views: 2522

Re: My Camelot playthrough

Which still doesn't match up. :lol: I'm guessing 357 is a typo. :) Oops, you're right :oops: About the chapel: If you start with a Gold coin for Christ, you'll get the points for the silver one as well. If you start with the silver coin, you'll get the points separately. But it's not possible to ge...
by OmerMor
Mon May 14, 2018 4:12 pm
Forum: The Conquests Games
Topic: My Camelot playthrough
Replies: 17
Views: 2522

Re: My Camelot playthrough

Thanks notbobsmith. I compared the point list you used with the hint book and my script analysis: Your point list has the following extra points: Attempt to buy Grail in bazaar (1 gold, in smaller coins): +5 Skill points Asking the scholar about Jerusalem: +1 Wisdom point The hint book has the follo...
by OmerMor
Fri May 11, 2018 6:38 pm
Forum: The Conquests Games
Topic: My Camelot playthrough
Replies: 17
Views: 2522

Re: My Camelot playthrough

And just finished using a walkthrough/point list: sciv_000.png Seems that 366 is the correct number of skill points. And I managed to find an extra wisdom point. I asked the Old Ones about silver, which doesn't show up on any of the point lists that I've found. Can you explain how did you come up w...
by OmerMor
Mon Mar 12, 2018 1:37 pm
Forum: The Quest for Glory Series
Topic: Bypassing bugs in QfG3 - try Scumm VM instead of DOSBox
Replies: 2
Views: 1374

Re: Bypassing bugs in QfG3 - try Scumm VM instead of DOSBox

Second, there is quite an annoying bug in terms of graphics only: no darkness. Night-related events work just fine, but it doesn't get visually dark at night. Only twice it did: in the inn and room on the first night and then when travelling with Rakeesh to SImbani village. Quite possibly, this is ...
by OmerMor
Sat Sep 16, 2017 1:44 pm
Forum: Codename: Iceman
Topic: And so it begins - CODENAME: ICEMAN
Replies: 21
Views: 2961

Re: And so it begins - CODENAME: ICEMAN

Have you all seen this Codename: Iceman comic?
by OmerMor
Fri Aug 04, 2017 4:27 pm
Forum: The Laura Bow Games
Topic: Colonel's Bequest - 1993 Reissue?
Replies: 14
Views: 2345

Re: Colonel's Bequest - 1993 Reissue?

At least the last paragraph on this page is objectively wrong: Demonstration versions In the late 80's, Sierra did not create demonstration versions of most of their games, so Sierra never released a demonstration version of The Colonel's Bequest. The demo can be downloaded from this page: https://w...
by OmerMor
Tue Aug 01, 2017 4:58 pm
Forum: The Laura Bow Games
Topic: Colonel's Bequest - 1993 Reissue?
Replies: 14
Views: 2345

Re: Colonel's Bequest - 1993 Reissue?

If it's indeed the initial release and it's not v1.000.046 I'd love to get a copy and analyze its scripts!
by OmerMor
Mon Jul 31, 2017 4:34 pm
Forum: The Laura Bow Games
Topic: Colonel's Bequest - 1993 Reissue?
Replies: 14
Views: 2345

Re: Colonel's Bequest - 1993 Reissue?

A few findings: The PC v1.000.046 version that everyone seems to have, is from 1993; at least according to its file dates. Since the game was first released in 1989, it's reasonable to believe there's an earlier version out there. There's a demo from 1989. I looked into it, and the fireflies do act ...