Search found 162 matches

by OmerMor
Fri Jan 31, 2020 4:36 pm
Forum: Codename: Iceman
Topic: Codename: Iceman Comic
Replies: 18
Views: 2498

Re: Codename: Iceman Comic

I just tried it and the woman said "1/30/40". I'm surprised that this hasn't fallen victim to a Y2K bug or something. If I am reading the discussion correctly, this will still work correctly until 2047? And I think this is a joke. You ask the woman for a date ("ask for date") and she snarkily gives...
by OmerMor
Thu Jan 30, 2020 4:52 pm
Forum: Codename: Iceman
Topic: Codename: Iceman Comic
Replies: 18
Views: 2498

Re: Codename: Iceman Comic

There was a short discussion about the year this game takes place in here:
https://github.com/scummvm/scummvm/pull/770
by OmerMor
Thu Jul 04, 2019 3:14 pm
Forum: This Old Game
Topic: INN Stuff (Image Heavy! VERY Image Heavy!)
Replies: 32
Views: 17698

Re: INN Stuff (Image Heavy! VERY Image Heavy!)

Tawmis wrote:
Wed Jul 03, 2019 2:57 pm

Yes, I know - I was addressing OmerMor since we revived the thread in regards to sending the disks. :)
That's totally understandable Tawmis... :)
by OmerMor
Sun Jun 02, 2019 3:28 pm
Forum: Miscellaneous Chatter
Topic: INN is Back!!
Replies: 13
Views: 116256

Re: INN is Back!!

Here's the old wikipedia article on INN (before it was merged in the the Sierra article):
https://en.wikipedia.org/wiki/ImagiNati ... =677894116
by OmerMor
Sun Jun 02, 2019 3:24 pm
Forum: Miscellaneous Chatter
Topic: INN is Back!!
Replies: 13
Views: 116256

Re: INN is Back!!

You're getting this wrong Rath. This is not an online forum. INN was an online gaming network in the days before the internet. It had online multiplayer games, and chats. INN Barn enables you to run the old INN client software (in DOSBox) and connect to a rewrite of the INN server. There you can pla...
by OmerMor
Wed May 29, 2019 12:36 pm
Forum: Miscellaneous Chatter
Topic: Translating SCI Games
Replies: 16
Views: 7521

Re: Translating SCI Games

Hi DarkSoul4242! This thread is very interesting... :-) Might I suggest you clone it over to http://sciprogramming.com/community/index.php?board=2.0 ? The SCI Programming boards are much more suited for advanced SCI related topics, and it would attract interest from people who might be able to help ...
by OmerMor
Sat Mar 30, 2019 5:26 pm
Forum: The Leisure Suit Larry Series
Topic: Secret LSL6 telephone numbers
Replies: 14
Views: 7262

Re: Secret LSL6 telephone numbers

I took a quick look at the script, and found the following numbers:
Image

You need to prefix the numbers with '#' until you get a response.

I'll try to find the rest when I have some more time.
by OmerMor
Tue Mar 19, 2019 3:22 pm
Forum: Codename: Iceman
Topic: Codename: Phoenix.
Replies: 3
Views: 4297

Re: Codename: Phoenix.

In Sierra's InterAction magazine, Volume 5, Number 4, Winter 1992: https://archive.org/details/InterAction_Magazine_Vol._V_Number_4_Winter_1992_1992_Sierra_On-Line_US/page/n16 Codename: Phoenix Still in the formative stages, this new spy-thriller has a target release date of late spring. The game wi...
by OmerMor
Thu Jan 10, 2019 2:19 pm
Forum: Miscellaneous Chatter
Topic: AI Neural Network image upscaling filters
Replies: 24
Views: 5403

Re: AI Neural Network image upscaling filters

The images are gorgeous MI.
Thanks!
by OmerMor
Mon Dec 17, 2018 2:55 pm
Forum: Miscellaneous Chatter
Topic: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay
Replies: 21
Views: 4754

Re: Al Lowe reveals his Sierra source code collection—then puts all of it on eBay

The shared code is the code for the system scripts. Essentially SCI and AGI games had the following pieces of source code: An interpreter - The "engine" which runs the game scripts and provides basic functionality for graphics, parser, sound, etc. A compiler - which transforms script code (in text) ...
by OmerMor
Tue Nov 20, 2018 2:21 pm
Forum: Miscellaneous Chatter
Topic: California Fires (Christi Marx)
Replies: 16
Views: 4675

Re: California Fires (Christi Marx)

I don't think it aired when I was growing up in Israel. The only cartoons I remember from that era (1985-88) are the Smurfs and the Care Bears. :roll: I guess the TV programmers at that time - in Israel at any rate - thought along the "cartoons are for little kids" lines. :roll: Funny - we're the s...
by OmerMor
Wed Sep 12, 2018 2:36 pm
Forum: The Police Quest Series
Topic: Wacky Japanese Police Quest 2
Replies: 8
Views: 14230

Re: Wacky Japanese Police Quest 2

Now there's even a complete playthrough of this version.
I especially like this scene:
[/url]

and compare it with the same scene in the original version:
[/url]
by OmerMor
Mon Jul 09, 2018 5:01 pm
Forum: The Quest for Glory Series
Topic: Hero-U
Replies: 141
Views: 139458

Re: Hero-U

I'm sure the game will be great.
I'm only nitpicking the trailer. I expect trailers to be more like movie trailers: to tease me with the story - not with a list of traits the game is supposed to have.
However, looking at the QFG4 trailer ( it suffers from the same problem.
by OmerMor
Sun Jul 08, 2018 3:09 pm
Forum: The Quest for Glory Series
Topic: Hero-U
Replies: 141
Views: 139458

Re: Hero-U

The trailer looks like a laundry list of traits the game claim to posses.
I'd prefer a trailer that expose us to the story.
by OmerMor
Sat May 19, 2018 10:30 am
Forum: Miscellaneous Chatter
Topic: Translating SCI Games
Replies: 16
Views: 7521

Re: Translating SCI Games

QFG1 or PQ2 run on a 640x400 12 color mode Since you seem knowledgeable about these games, can you please take a look here: http://wiki.scummvm.org/index.php/Quest_for_Glory#NEC_PC-9801_Version I took those images and wrote the description but I'm not 100% sure of its accuracy. The thing is, QFG1 f...