MusicallyInspired wrote:The first two. I think I played SQ2 first, though. At least that's the one I played the most. Probably because you aren't in danger of dying in the very first scene. Nothing wrong with that, it just freaked me out as a kid lol. With Sariens running around, and an unknown time limit until you blow up and all....I loved all of Sierra's early AGI games actually. They were so colourful and inviting. I loved exploring everywhere. What drew me to Space Quest was that a) it took place in space, and b) the artwork was just so captivating, detailed, and interesting. Mark is a true talent. On top of all that it was a funny game with loads of funny deaths.
Once you get off the ship in SQ1, the game becomes a little bit
It's still a tough game, but you're not in danger of dying just because you're on the same screen as a Sarien.
I agree about Mark's sense of humour and the funny deaths. One of the reasons that I played the SQ2 remakes was so that I could see (and listen to!) all the death messages - particularly the very gruesome ones (like the one where Roger gets eaten by the plant
, or what happens after he gets kissed by the alien
Very inventive deaths, to be sure. Plus SQ2 has that creepy dark maze
Speaking of which, that's the only reason I didn't like SQ2 - if you don't help the little trapped alien
to start with (and it's not obvious how you can
or even if you should
), then the dark maze
later becomes a lot
more challenging, and you get eaten a lot
IIRC. The question is: why do you get punished for something that you didn't know you had to do?
Well, I'm sure I could say "That's hardly fair, game!" and the game would say "Is it? Sorry."