How versions differ?

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How versions differ?

Postby Rakeesh » Thu Oct 07, 2010 3:03 pm

Recently an issue arose with a collection of savegames. Sierra savegames are incompatible to different versions of the same game and we had to test them.

This made me wonder: too much trouble for little gain. Why should the versions ever change? Well, obviously some bugs are fixed and some updates here and there but what's the difference really?

I mainly played Sierra games on the Amiga and then replayed some many times, other copies were bought, others were borrowed, others I saw on a friend's PC. However I don't remember any differences throughout the copies I played.

The current copy of CoC I have on the PC is the one downloaded from Marx's website and chances are that it has a different version number from the one I had on the Amiga. Even if it's so, I don't find the one better or more updated than the other.

So, I wonder if there is anywhere some "version history" about each of the games or even if anyone of you personally noticed some difference between two versions you happened to see :)
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Re: How versions differ?

Postby Collector » Thu Oct 07, 2010 4:36 pm

Such lists exist, but I am not sure where to find them, offhand. It's more of a developer interest. Try looking on the old FreeSCI site or the ScummVM wiki.

Most versions are due to bug fixes and other improvements to the games. You might not ever encounter some bugs that get fixed in later version or through patches. Some bugs are specific to certain hardware or to specific sequences of events during game play. A good example of a bug that you would never see is one specific to a class in the QfG games when you are playing another class. Some differences are impossible to miss, such as a floppy version vs an MPC CD-ROM talkie. Games ported to different platforms necessarily have different interpreters.

There might have been ways to make save games more cross compatible, but would have been more involved. I doubt that it would have been universally possible in all cases. Consider that a save game is essentially a list of game event flags that tracks what has already been done, what is in the inventory, etc. If a bug fix involves one of these flags, that alone could render a save game useless if the bug fix makes the flag stored the save game invalid.

In the end, Sierra probably didn't worry much about it. They would not have been expecting people to be sharing save games, let alone decades after the game was released.
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Re: How versions differ?

Postby audiodane » Thu Oct 07, 2010 5:10 pm

Collector wrote:let alone decades after the game was released.


The classic problem of software (and hardware) development... nothing man creates ages gracefully unless a LOT of time/money is put into it (e.g. most bridges last a pretty good while)

For consumer software though, 5 years is a long life..

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Re: How versions differ?

Postby Rakeesh » Thu Oct 07, 2010 6:21 pm

I forgot to mention that spacequest.net of old, provided for download many different versions of the same game(s) and even included some details.

It mentioned that specifically, the first Space Quest I had some references to a company (I think it was the Toys/Droids R Us thing); but these had to be removed in the following versions for copyright reasons.

I wonder if there were any such significant differences in other games
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Re: How versions differ?

Postby Collector » Thu Oct 07, 2010 6:44 pm

You mean the ZZ Top thing?
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Re: How versions differ?

Postby Tawmis » Thu Oct 07, 2010 8:29 pm

Collector wrote:You mean the ZZ Top thing?


No, it's indeed the TOYS R US reference.

http://www.spacequest.net/sq1/spoofref/

Space Quest 1 Spoofs and References VGA version
Droids-B-UsNot only is the Droid-B-Us store still there, it even has a modified version of the Toys-R-Us giraffe logo. In one of the many lawsuits concerning the Space Quest series, Scott and Mark were sent to court concerning their in-game spoof of Toys-R-Us (Droid-B-Us). They won the lawsuit, but they needed to change Droids-R-Us into Droids-B-Us in the EGA version. You might think they would have learned from this and that they would be a little bit more careful in the future. Not quite: years later the Two Guys even added a spoof of the official logo to the Droids-B-Us store in the remake of Space Quest 1! Oddly enough, they weren't sued again for that one. What's more, in Space Quest 4 when you return to Ulence Flats a remark states: "Smells like another lawsuit coming back to haunt the Two Guys from Andromeda."
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Re: How versions differ?

Postby MusicallyInspired » Sun Oct 10, 2010 5:25 pm

In SQ4CD they changed the "Radio Shock: A Dandy Company" store from the disk version into "Hz So Good".
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Re: How versions differ?

Postby Tawmis » Sun Oct 10, 2010 6:09 pm

MusicallyInspired wrote:In SQ4CD they changed the "Radio Shock: A Dandy Company" store from the disk version into "Hz So Good".


They did? I never noticed... I don't get the joke "Hz So Good"
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Re: How versions differ?

Postby Collector » Sun Oct 10, 2010 9:54 pm

Tawmis wrote:
MusicallyInspired wrote:In SQ4CD they changed the "Radio Shock: A Dandy Company" store from the disk version into "Hz So Good".


They did? I never noticed... I don't get the joke "Hz So Good"

Hz=Hertz
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Re: How versions differ?

Postby Tawmis » Mon Oct 11, 2010 6:43 am

Collector wrote:
Tawmis wrote:
MusicallyInspired wrote:In SQ4CD they changed the "Radio Shock: A Dandy Company" store from the disk version into "Hz So Good".


They did? I never noticed... I don't get the joke "Hz So Good"

Hz=Hertz


*face palm*

Right. How did I miss that...
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Re: How versions differ?

Postby doctorfargo » Tue Aug 09, 2016 4:13 pm

I hope I'm posted in the right place. :-)

I noticed that the music tempo for most Amiga SCI games is slower than the DOS originals.

Space Quest III DOS
https://www.youtube.com/watch?v=PNbXTKuObCQ

Space Quest III AMIGA
https://www.youtube.com/watch?v=JkRkHToYLDs

Codename Iceman DOS
https://www.youtube.com/watch?v=bqfjK8PSgzc

Codename Iceman AMIGA
https://www.youtube.com/watch?v=LLyy1N57ttc

I noticed that at least Colonel's Bequest (maybe others too?) runs at the right tempo on the Amiga.

Colonel's Bequest DOS
https://www.youtube.com/watch?v=mJZeZqm9TDc

Colonel's Bequest AMIGA
https://www.youtube.com/watch?v=BV6EZyasaVk
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Re: How versions differ?

Postby Tawmis » Wed Aug 10, 2016 11:54 am

I've noticed the difference in (tempo for the) music also... even by whatever sound card it uses.
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