Most frustrating Game Moment.

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Tawmis
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Re: Most frustrating Game Moment.

Post by Tawmis » Fri Oct 24, 2008 12:46 pm

Ohhhh. The Sword Fight in QFG1... Good call. I think the trick was slowing your PC down as much as you could...

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Re: Most frustrating Game Moment.

Post by AndreaDraco » Fri Oct 24, 2008 1:37 pm

I never done it... Is it a feat doable only by the Fighter?
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Re: Most frustrating Game Moment.

Post by Tawmis » Fri Oct 24, 2008 2:18 pm

I believe it is. Don't recall ever encountering him in the castle with the thief or magic-user.

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Re: Most frustrating Game Moment.

Post by Tinuviel » Fri Oct 24, 2008 3:43 pm

Actually, I think you could run into him (I'm thinking of the EGA version). However, if you were anything but a fighter, I don't think he would fight you.

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Re: Most frustrating Game Moment.

Post by QuestCollector » Fri Oct 24, 2008 4:01 pm

KQV was frustrating all the way to the end for me. There was simply to many dead ends in the game.

For instance the first time I scaled the mountain, I ate the pie instead of the ham, so naturally I could defeat the yeti.

One time I forgot to give the ham to the eagle and got stuck again!

The number one frustration in KQV for me was getting Mordack's wand. I'll be honest. I got it on accident. That took me forever.

I also just gave up on Codename: Iceman. It was just hard...

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Re: Most frustrating Game Moment.

Post by Tawmis » Fri Oct 24, 2008 5:20 pm

QuestCollector wrote: I also just gave up on Codename: Iceman. It was just hard...
I am on a mission to beat this game and save the save games for folks to download...

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Re: Most frustrating Game Moment.

Post by Almirena » Fri Oct 24, 2008 8:43 pm

Defeating Swordy Lordy was impossible on most computers, even when one was a fighter with maximised skill level, until the advent of DOSBox.

DOSBox made it possible for me to completely crush Swordy Lordy's ego in one magnificent display of swordfighting. It was a very, very good feeling.

(It was annoying not being able to complete this task as a fighter, because it meant getting less than full points.)
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Re: Most frustrating Game Moment.

Post by Collector » Fri Oct 24, 2008 9:37 pm

Yes, DOSBox does make this otherwise impossible feat possible. The Sword Master does have a fragile ego, doesn't he?
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Re: Most frustrating Game Moment.

Post by DeadPoolX » Mon Oct 27, 2008 3:17 pm

Tawmis already mentioned the cables in SQ3. I believe I accidentally pressed F5 instead of F7 just as I began falling. I had previous saved games, of course, but that was incredibly frustrating. I hate starting over again when it's not my decision to do so. Fortunately, that wasn't an issue with the game itself.

KQ4 also stumped me for a short period of time. I remember being the dwarves' home and couldn't figure out what to do. It never occurred to me that I should... clean the place! :lol:

It was either in KQ1 or KQ2 (I don't quite remember) that there was this annoying little thief that'd appear out of nowhere and take one of your inventory items. That forced you to load the game and was completely unnecessary.

To add to that, I'd include any game that forces the player to restart because they missed one little item. That's just poor game design.

And finally... I know these three aren't Sierra games, but Monkey Island 2: LeChuck's Revenge from LucasArts probably had some of the most convoluted puzzles that I had ever run across. For some reason or another, Full Throttle (also from LucasArts) would consistently crash during the ending sequence, so I never got to see how the game ended. I've read about it on Wikipedia and other places, but it would have been nice to actually see it. The last game on my list is Runaway: A Road Adventure by Pendulo Studios. That title must have had the dumbest puzzles ever placed in a game, period. As an example, you end up using... lipstick as bullets for a machine gun and successfully melt peanuts (using sunlight) into peanut butter. :shock:
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Re: Most frustrating Game Moment.

Post by Datadog » Mon Oct 27, 2008 3:38 pm

DeadPoolX wrote:KQ4 also stumped me for a short period of time. I remember being the dwarves' home and couldn't figure out what to do. It never occurred to me that I should... clean the place! :lol:
It is rather frustrating when a game requires you to know a separate story so you can advance in a current one. KQ did this several times throughout the series. In the same game, who would have ever figured that in order to get the frog, you need to drop a gold ball into the pond unless you read the "The Frog Prince?" Besides, the dwarves' house puzzle required a command that you would almost never use in an adventure game because you know from experience that you'll probably get some generic "You can't do that" statement.

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Re: Most frustrating Game Moment.

Post by the_doctor » Mon Oct 27, 2008 4:22 pm

DeadPoolX wrote:I'd include any game that forces the player to restart because they missed one little item. That's just poor game design.
like that dang airsick bag in LSL2 ... grrrrrrrrrrrrrrrrrr, i dont know how many times i fell for that and find myself on the volcano before I noticed it. how hard would it have been to have the flight last forever until you get all the items on board?!?!?!?

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Re: Most frustrating Game Moment.

Post by Taryn » Mon Oct 27, 2008 9:27 pm

KQ5 had something like that, too. You could lose to the yeti because you didn't pick up some shoe in the desert and throw it at a cat. Poor little kitty...

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Re: Most frustrating Game Moment.

Post by Maiandra » Wed Oct 29, 2008 11:17 pm

I've had so many frustrating game moments I can't narrow it down to just one. I will definitely chime in with those who complained about the spiral staircase in KQ4. I think I had to do a super fast combo of two different directional keys to get up those stairs. I was likewise frustrated with any edge you could accidentally walk off.

I don't recall having any motion sickness issues with GK3, but I have in other 3D first-person perspective games. That is definitely frustrating. It helps that in most games like that I've learned to play in a more cautious, stealthy way, so my reduced speed pretty much negates any motion sickness. I find it's mostly the combination of speed and lots of camera turning that does me in. The only game I've sometimes suffered in recently has been F.E.A.R. combat, which I've played with DPX online. Thankfully, he is sympathetic to my motion sickness and tries to find maps that don't have a lot of twisty passages.

Other most frustrating game moments involve my failed attempt to play Indigo Prophecy. What is WITH that incredibly non-engaging "Simon Says" action interface? That negates any possibility of game immersion. Normally, I'm not very picky when it comes to game interfaces, if the game has a good story, but that was just too pointlessly annoying.

Oh yes, an old complaint: having the battery in my brass lantern run out in Zork 1. Sure, I could use the torch as a light source instead, but sometimes the thief wandered through the room, picked my pocket (inventory), and "left me in the dark". Needless to say the lurking grues made short work of me. GAH.

I have to say, though, that thief had class. So smooth and deft, you didn't even know he had taken something until he was long gone. That was where it all started... From then on, it was going to be ME doing the pickpocketing and I was going to do it with style! :D ;)
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Re: Most frustrating Game Moment.

Post by Collector » Thu Oct 30, 2008 3:19 am

Maiandra wrote:I don't recall having any motion sickness issues with GK3, but I have in other 3D first-person perspective games. That is definitely frustrating. It helps that in most games like that I've learned to play in a more cautious, stealthy way, so my reduced speed pretty much negates any motion sickness. I find it's mostly the combination of speed and lots of camera turning that does me in. The only game I've sometimes suffered in recently has been F.E.A.R. combat, which I've played with DPX online. Thankfully, he is sympathetic to my motion sickness and tries to find maps that don't have a lot of twisty passages.
It's the Half Life engine does it to me.
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Re: Most frustrating Game Moment.

Post by DeadPoolX » Thu Oct 30, 2008 4:57 am

Collector wrote:
Maiandra wrote:I don't recall having any motion sickness issues with GK3, but I have in other 3D first-person perspective games. That is definitely frustrating. It helps that in most games like that I've learned to play in a more cautious, stealthy way, so my reduced speed pretty much negates any motion sickness. I find it's mostly the combination of speed and lots of camera turning that does me in. The only game I've sometimes suffered in recently has been F.E.A.R. combat, which I've played with DPX online. Thankfully, he is sympathetic to my motion sickness and tries to find maps that don't have a lot of twisty passages.
It's the Half Life engine does it to me.
The original Half-Life or Half-Life 2? HL2 uses the Source Engine and a lot of FPS games have used it ever since.

One such game is called Portal and although it's played from a first-person perspective and handles a lot like an FPS, the game itself is very different. Instead of relying on speed and combat ability, the game primarily has you solving puzzles and tackling a small mystery. The funny part about all of this is that Portal was intended to be an "extra" for Half-Life 2 and Team Fortress 2. Valve never expected it would be so popular, which really does say something about the gaming public.
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