See, loot shouldn't matter. Like, it's cool, if they drop stuff. Great. But if the encounter doesn't get my heart racing, and I think, "Oh, it's one of you - you move over here, do fireball. You move over here, backstab. You go over there, sing songs to heal us. I will use my guy to go hit in the face." And it's the same fight, just different health bars, meh. I want them to have abilities that make them frightening. Like Beserkers are immune - yes, IMMUNE to guns, chainsaws, etc - you need to basically use ONE weapon to take them down. Or they're - like the Matriarch - only exposed in ONE spot - that you need to trick them into stepping into something so you can shoot it.Rath Darkblade wrote: ↑Mon Sep 07, 2020 3:36 amWhat about the Broodmother? She's definitely pretty damn terrifying when you see her for the first time (and revolting, too).
What about alpha darkspawn (e.g. the really tough ogres, etc.), who drop special treasures? IIRC, there's a special alpha hurlock in the DAO Deep Roads who has one piece of an ultra-special sword. He only shows up if you find the other two pieces first, though. Then you take the pieces to the grave of the guy who owned the sword, and voila -- ultra-special sword is yours!
Dragon Age didn't have any of that.