So ... I'm just wondering. (Bioware question)

Talk about games or general tech issues that are not Sierra related.
User avatar
Rath Darkblade
The Cute One
Posts: 7024
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: So ... I'm just wondering. (Bioware question)

Post by Rath Darkblade » Sun Feb 21, 2021 2:56 am

Well, yep -- that worked (with some minor modifications for the directory for Civ 6). Thank you, DPX and MI. :)

MI ... yes, I understand that it's the game itself (and not the platform client) that's showing updates and ads. Sorry, it was stupid of me to blame Steam for that. Thank you both for correcting me. :)

Now I have to get rid of mods for both Skyrim and Civ 6. I know that the more mods I have, the slower and more unstable a game will be. But does the size of a particular mod also affect this? I mean, if one game has two mods at 500 MB each, and another has 10 mods at 5 MB each ... well, does the mod size make a difference, or is it just how many there are?

User avatar
DeadPoolX
DPX the Conqueror!
Posts: 4291
Joined: Mon Oct 27, 2008 3:00 pm
Gender: XY
Location: Canada
Contact:

Re: So ... I'm just wondering. (Bioware question)

Post by DeadPoolX » Sun Feb 21, 2021 3:44 am

Rath Darkblade wrote:
Sun Feb 21, 2021 2:56 am
Well, yep -- that worked (with some minor modifications for the directory for Civ 6). Thank you, DPX and MI. :)
Glad to know it worked!
Rath Darkblade wrote:
Sun Feb 21, 2021 2:56 am
Now I have to get rid of mods for both Skyrim and Civ 6. I know that the more mods I have, the slower and more unstable a game will be. But does the size of a particular mod also affect this? I mean, if one game has two mods at 500 MB each, and another has 10 mods at 5 MB each ... well, does the mod size make a difference, or is it just how many there are?
Well, first off... are you experiencing any problems with the mods currently installed? If you're not, you might as well keep them in, especially if you have any saved games that require them. I know Skyrim can get a little weird if you load a saved game that had a recently uninstalled mod in it.

As for the size of a mod, I don't think that really matters in Skyrim or Civ 6. How many mods won't make a difference either unless you have multiple mods that conflict in some way or affect the same files, in which case you could accidentally overwrite one mod with another. You might remember having some mod-related overwriting issues in The Witcher 2.

In general, it's best to get mods from the Steam Workshop or use the Nexus Mod Manager for mods you downloaded from Nexus Mods. Both options allow you to easily install and uninstall mods without having to remember exactly where you put them.
"Er, Tawni, not Tawmni, unless you are doing drag."
-- Collector (commenting on a slight spelling error made by Tawmis)

User avatar
MusicallyInspired
Village Elder
Posts: 2896
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: So ... I'm just wondering. (Bioware question)

Post by MusicallyInspired » Sun Feb 21, 2021 10:33 pm

Awesome. :)
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001

User avatar
Rath Darkblade
The Cute One
Posts: 7024
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: So ... I'm just wondering. (Bioware question)

Post by Rath Darkblade » Mon Feb 22, 2021 7:35 am

DeadPoolX wrote:
Sun Feb 21, 2021 3:44 am
Well, first off... are you experiencing any problems with the mods currently installed?
I was (in Skyrim -- see below), but after some experimentation, I found which mod caused the issue and got rid of it.

In Civ6, I'm using (perhaps) a dozen mods? They're not causing any problems, except that starting a new game (or loading a game) was becoming very slow. (As in, I could easily read 4-5 pages in a book while waiting ... and then give up on the game and read the book, instead). ;) I know that's normal for Civ, but still a little irritating, that's all.

Of course, compared to the problems with the world today (Covid being the biggest) ... I'm sure an issue like that is tiny. *blush* I guess that's just the nature of Civ games.
DeadPoolX wrote:
Sun Feb 21, 2021 3:44 am
I know Skyrim can get a little weird if you load a saved game that had a recently uninstalled mod in it.
It can, but there's a way around it. Simply load the game, then save it again. Error's gone. :)
DeadPoolX wrote:
Sun Feb 21, 2021 3:44 am
In general, it's best to get mods from the Steam Workshop or use the Nexus Mod Manager for mods you downloaded from Nexus Mods. Both options allow you to easily install and uninstall mods without having to remember exactly where you put them.
Yep, those are the only two tools I use. Then I easily get rid of a new mod if it causes issues. ;)

It turned out that a mod called "Alduin Eater Beater" (which would make the final battle with Alduin much harder) was causing Skyrim to CTD whenever I met an enemy and attacked. *shrug* Weird, I didn't expect that. But after getting rid of it, everything is fine. :)

Post Reply