Dragon Age: Inquisition (Discussion)

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Rath Darkblade
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Re: Dragon Age: Inquisition (Discussion)

Post by Rath Darkblade » Mon Jan 12, 2015 7:05 am

Tawmis wrote:Awesome! I keep thinking I get close to the end; but then it opens new things (and I am anal enough that I have to do EVERY War Table mission that appears...)

So at the moment, I am following Samson - and I am in the Elven Temple. I have decided to follow the path of the Elves rather than just jump in the hole to follow Samson.
Yes... I tried following the path of the Elves, but simply could not work it out - so in the end, I just jumped after Samson. Did I miss much?

And yes, watching the end does reveal quite a lot... but also raises new questions.

I agree about the hairstyles - they look godawful. Skyrim had better hairstyles, and it's a much larger game - but Skyrim hair looked like hair. The hairstyles in DAI look like someone took a shiny plastic mold and stuck it on their bare scalp. :P It's a fairly minor thing, perhaps - but...

Personally, I was much more annoyed by the incredibly huge number of side-quests, and the fact that it would take so! Long!! To!!! FINISH!!!! ARGH. ARGH. ARGH. :x For instance, the temple in the desert - and the fact that it requires all those shards, after which your "reward" is a paltry +2% resistance to fire/frost. Finding enough of the blasted things takes ages, which is not helped by the fact that they are all situated in areas that are very hard to reach. The mini-map doesn't help any, either. You'd often reach the spot on the mini-map where you think the quest target is... and it's not there... and you search, and search, and turn this way and that way, and can't find anything and get frustrated, and then the camera changes view and you can't SEE anything and get even MORE frustrated, ad nauseum, until you finally think "Sod this! Am I playing a role-playing game or puzzle game or a hunt-the-pixel game? Where in the name of sanity are these tiny little THINGS that I'm supposed to find? Shards, books, puzzles - whatever!" :(

I appreciate EA put a lot of effort into making the game more "believable" and "realistic", but there's a fine line between realism and obsessive pedantry. I did not and could not enjoy trying to find all those tiny little things. Having said that, I did enjoy finding new and more powerful items (rings, weapons, armour etc.), even though I knew that there would be others just around the corner. ;)

The main story, the backstory, the challenging combat, and the detailed NPCs, are this game's strong suits. The side-quests - with a few exceptions (such as getting yourself a horse) - are not. Most of the side-quests, I found, were an utter waste of time. Again, Skyrim showed how to do side-quests: be brief. Most of the Skyrim side-quests are simple: speak to character A, find item B, bring item B to character A. Bang! Done. I hope I'm not coming across as impatient, but for just one side-quest - fully exploring the Forbidden Temple in the desert map - I had to find seventy-two shards (tiny items, often in nearly inaccessible locations), often while under attack and fighting for survival, with a flawed map and an often malfunctioning camera-view. No fun at all. And even once I found six of the blasted things, my "reward" was a paltry +2% to fire resistance or +2% to frost resistance. Whoop-de-doo. :roll:

All in all, DAI is still a major improvement on DA2, but miles and miles behind DAO. (And yes, Tawm, even considering DAO's Deep Roads - which I always thought was very fun, if extremely disturbing). ;)

Comments?

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Tawmis
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Re: Dragon Age: Inquisition (Discussion)

Post by Tawmis » Mon Jan 12, 2015 10:59 am

Rath Darkblade wrote:
Tawmis wrote:Awesome! I keep thinking I get close to the end; but then it opens new things (and I am anal enough that I have to do EVERY War Table mission that appears...)
So at the moment, I am following Samson - and I am in the Elven Temple. I have decided to follow the path of the Elves rather than just jump in the hole to follow Samson.
Yes... I tried following the path of the Elves, but simply could not work it out - so in the end, I just jumped after Samson. Did I miss much?
Uh. Well - you would have missed a whole cut scene with the Elves you see fighting Coreryfis (sp?) and the exchange between them, yourselves, and what Morigann does. (Which in the grand scheme, isn't much, as I don't see how it impacts much - other than talking to the Elves).

The only path that should have been "difficult" to "follow" would be the one that requires you to pull a level (twice) in order to complete. Once I saw the lever I figured it out in my second try.
Rath Darkblade wrote: And yes, watching the end does reveal quite a lot... but also raises new questions.
Can we say Dragon Age 4?
Rath Darkblade wrote: Personally, I was much more annoyed by the incredibly huge number of side-quests, and the fact that it would take so! Long!! To!!! FINISH!!!! ARGH. ARGH. ARGH. :x For instance, the temple in the desert - and the fact that it requires all those shards, after which your "reward" is a paltry +2% resistance to fire/frost. Finding enough of the blasted things takes ages, which is not helped by the fact that they are all situated in areas that are very hard to reach.
That does take forever, I admit. I wish that it took "X" amount of Shards - but not required that you get ALL of them from each map. (Say that maybe it took 30 shards, and there's 40 available total to find). That way if you missed some you could still open the final door. I think that would have helped that quest some.
Rath Darkblade wrote: The mini-map doesn't help any, either. You'd often reach the spot on the mini-map where you think the quest target is... and it's not there... and you search, and search, and turn this way and that way, and can't find anything and get frustrated, and then the camera changes view and you can't SEE anything and get even MORE frustrated, ad nauseum, until you finally think "Sod this! Am I playing a role-playing game or puzzle game or a hunt-the-pixel game? Where in the name of sanity are these tiny little THINGS that I'm supposed to find? Shards, books, puzzles - whatever!" :(
Weird. The mini map (for the shards) was always pretty dead on for me. Also, you know if you go to the mini map and click the shard - it will do that "blue light" so when you're moving around, you can see exactly where it is.

The only problem I had with the shards was in the desert; because it would show the location - but you don't know if that's on the ground, level 2 or at the very top of the cliff. That's the only part that was driving me crazy with the shards.

Rath Darkblade wrote: The main story, the backstory, the challenging combat, and the detailed NPCs, are this game's strong suits.
Yes, especially if you frequently spoke with the "party." Because you would see, as you complete their various stories, that their "cards" (party select screen) would change.
Rath Darkblade wrote: The side-quests - with a few exceptions (such as getting yourself a horse) - are not. Most of the side-quests, I found, were an utter waste of time. Again, Skyrim showed how to do side-quests: be brief. Most of the Skyrim side-quests are simple: speak to character A, find item B, bring item B to character A. Bang! Done. I hope I'm not coming across as impatient, but for just one side-quest - fully exploring the Forbidden Temple in the desert map - I had to find seventy-two shards (tiny items, often in nearly inaccessible locations), often while under attack and fighting for survival, with a flawed map and an often malfunctioning camera-view. No fun at all. And even once I found six of the blasted things, my "reward" was a paltry +2% to fire resistance or +2% to frost resistance. Whoop-de-doo. :roll:
Sounds like you had a WAY more difficult time with the shards than I did. I had no issues, especially with the camera view?
Rath Darkblade wrote: All in all, DAI is still a major improvement on DA2, but miles and miles behind DAO. (And yes, Tawm, even considering DAO's Deep Roads - which I always thought was very fun, if extremely disturbing). ;)
Comments?
Well, it doesn't take much to beat Dragon Age 2. That thing was a heap of bat dung. When I first mentioned playing the game, I had said it felt like a "single player MMO" - with all the quests ("Our people are cold, go bring us 10 goat skins!") - but I think by the time you reach the end, it all comes together nicely (and it does a nice job reminding you that you were a no one - someone who was responsible for killing someone from the rift (avoiding spoilers here), and that you become a leader, leading a bunch of heretics, then you continue to grow in force until you become what you do. It took a LONG time to get there; but that's because I did every side quest, every War table mission; everything I could. Some people started the game AFTER I did that I know from work, and finished it before me, because they mainly stuck to the main story.


Rath Darkblade
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Re: Dragon Age: Inquisition (Discussion)

Post by Rath Darkblade » Wed Jan 28, 2015 7:15 pm

Interesting songs. I remember hearing some of these before - "Sera" is a favourite of mine, but it is particularly tricky to perform (which is why I like it!) ;)

Nice find, Tawm. ;)

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Tawmis
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Re: Dragon Age: Inquisition (Discussion)

Post by Tawmis » Wed Jan 28, 2015 8:36 pm

Rath Darkblade wrote:Interesting songs. I remember hearing some of these before - "Sera" is a favourite of mine, but it is particularly tricky to perform (which is why I like it!) ;)

Nice find, Tawm. ;)
Knew folks here would enjoy the songs. :)

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