Non-Sierra Installers and Patches

Talk about games or general tech issues that are not Sierra related.
TarkinMX
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Re: Non-Sierra Installers and Patches

Post by TarkinMX » Fri Jan 18, 2019 11:26 pm

Collector wrote:
Fri Jan 18, 2019 6:06 pm
Did you check spacequest.net? As to spiffythedog's SQ1VGA fixes, the link to his patcher still works. Just use that.
I appreciate it. I just thought I would ask because I like the patchers that you make. On the homepage for sierrahelp when a user clicks on "SHP Non-Sierra Installers and Patches", it leads to the first page of this post with all your patchers. If I knew how you make them then I would help out and do them for you if needed so they can be added to the collection and people could easily find them.
Tawmis wrote:
Fri Jan 18, 2019 7:45 pm
From what I found (and going off based what Collector said)...:
https://spacequest.net/sq4/patches/
Which for NewRisingSun leads to: https://spacequest.net/downloads/mpc12.zip
This is the one I found too, it's not the latest version he made for some reason. Someone over on vogons was kind enough to hook me up with the 1.3 patch so I have it now. I posted over there at the same time I posted here.
Rath Darkblade wrote:
Fri Jan 18, 2019 10:22 pm
What are the SQ4 patches for? *curious* I was never able to beat the game - I was always stuck in the bit near the end, where I tried (and failed) to get past the patrolling sphere that shoots me on those bridge platforms.
From the patch notes:

1.0 Original Sierra On-Line release.

1.1 - Inserted floppy-version graphics whenever they looked better.
- Changed "Hz So Good" back into Radio Shock, because looking at the store sign still makes the narrator speech say "Radio Shack - A Dandy store".
- Fixed hideEgoInStore script.
- Fixed all "timer bugs".
- Fixed sewer slime not following when leaving the screen too quickly.
- Fixed incorrect rhythm channel flags in sound resources.
- Added "both" (Text+Speech) option.
- Added debug mode.
- Added option to play MT-32-recorded sfx through MT-32.
- Lasers firing at sea slug tentacle now create sound.
- The time pod sequence can now be skipped.
- Synchronized patrol ship sequence to music.

1.1a - Fixed a palette problem with the Droid-O-Death.

1.2 - Added script for "removed items" room.
- Readded removed Radio Shock products (sorry, no speech for them).
- Added priority information to sound resources --- no more popping
sounds from the MT-32 (due to reverb change) whenever a sound effect
plays.
- Added removed "Stunt Flyer" and "Dacron Danny" bargain bin games.
- Orbs now create sound during captiveScript sequence.
- Removed volume change during speech output. If the music is too
loud, change the volume in the control panel.
- Fixed scrolling in video driver.

1.3 - Removed one-second delay after each speech line.
- Added 2xOPL2/OPL3 support to ADL.DRV.
- Fixed Oops! message during mall police chase

Aroenai
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Re: Non-Sierra Installers and Patches

Post by Aroenai » Tue Feb 05, 2019 8:45 am

Since no one at Vogons seems to care about information getting lost from NewRisingSun's tantrum...

http://archive.is/XkMcX - Space Quest IV

http://archive.is/69Wbb - King's Quest IV

http://archive.is/5c5Xq - King's Quest VII firecracker
Attachments
KQ7 patch against firecracker bug [for game version 2.00b].zip
(29.13 KiB) Downloaded 360 times
sq4patch13.zip
(2.63 MiB) Downloaded 348 times
sq4saves13.zip
(423.94 KiB) Downloaded 331 times
kq4patch.zip
(423.56 KiB) Downloaded 354 times
kq4save.zip
(788.95 KiB) Downloaded 342 times
MTSBGUS.zip
Updated driver for kq4
(5.59 KiB) Downloaded 335 times

TarkinMX
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Re: Non-Sierra Installers and Patches

Post by TarkinMX » Tue Mar 05, 2019 3:34 am

Aroenai wrote:
Tue Feb 05, 2019 8:45 am
Since no one at Vogons seems to care about information getting lost from NewRisingSun's tantrum...
@Aroenai, thank you for the post. Although I don't know what NewRisingSun's tantrum was all about, I do appreciate you sharing this post with the interest of preservation. I had found it rather disappointing that he would go to the lengths of taking everything down due to said tantrum and hindering the community of his great work. It's good to see that his work is still attainable in some form.

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Rath Darkblade
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Re: Non-Sierra Installers and Patches

Post by Rath Darkblade » Sun Apr 05, 2020 9:18 am

Hi Collector, I know it's been a long (long) time since you created the Discworld Noir installer ... but ... would you please mind taking a look at it again? (Pretty please?) :)

I tried installing (a full install) and running DWN with it (I still have the original CDs - and they still work after all this time!), and I tried using your installer. It took my game into a small window, and started fine. No problem so far.

I started a new game, went into Lewton's office, and saved in the office (save #1). I went to the map and saved (save #2). Then I went to the docks and saved (save #3).

Then I quit back to Windows (running Win7) and tried playing again. It opened without a hitch ... but it wouldn't let me load my save. Instead, the game froze, told me that "TIN_DXD.EXE has failed", and crashed back to Windows.

Any idea what's wrong?

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