Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Talk about games or general tech issues that are not Sierra related.
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Semi-Happy Partygoer
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Re: Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Post by Semi-Happy Partygoer » Thu Jan 03, 2019 9:28 pm

Tawmis wrote:
Thu Jan 03, 2019 5:20 pm
Awesome! Thanks for adding them! I love the Kyrandia games! So it's cool to have a thread that has this info on here. :)
Absolutely!

BTW, I've been meaning to share this review here for a while. If the opening paragraphs are accurate, Kyrandia would've been a Sierra game had history played out differently.
http://www.tap-repeatedly.com/Reviews/K ... ndia.shtml
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Post by Tawmis » Fri Jan 04, 2019 1:23 am

That was an interesting read; in relation to Sierra and that it was based off a Text Adventure for BBS'.
Having run my own BBS back in the day, I can't say I ever heard of the game it was based off of - and I use to have a ton of BBS 'door' games.

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Re: Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Post by Semi-Happy Partygoer » Thu Apr 18, 2019 6:20 am

To round things off, here is a set of saved games for Book 3: Malcolm's Revenge.

I included three sets of files for the final chapters, as gameplay varies somewhat depending on which conscience(s) you choose to keep. All possibilities are represented here.

Kyrandia3SavesDOS.zip
(373.97 KiB) Downloaded 287 times
"It is better to know some of the questions than all of the answers" - James Thurber

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Semi-Happy Partygoer
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Re: Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Post by Semi-Happy Partygoer » Thu Sep 24, 2020 6:31 am

Partly to divert myself from the stressors of the last few years, I’ve been digging into these three games deeper than I ever have before. Not just replaying them, but studying how they’re put together, and have found some useful hacks through trial and error. I’ve even managed to correct a few graphical glitches using a combination of programs, and will try to assemble a patch someday. There were also more differences between re-releases than I first thought, and I can’t believe it took me so long before I spotted them. Fun to still be learning new things about games that are pushing 30.

I’ve compiled a fair bit of research so far and will find a way to present my discoveries for anyone interested. In particular, I finally found a way to export raw artwork from the first game with the proper palettes! For those who don’t know, palettes were stored differently for the first game than the later two, and no Westwood art program is capable of loading a K1 image’s entire palette due to missing colours. Through pure luck, I found a solution, so I’ll share details of that when I compile all this together.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Kyrandia Book 1 (Complete), II (In Progress), III (Pending)

Post by Tawmis » Thu Sep 24, 2020 4:18 pm

Semi-Happy Partygoer wrote:
Thu Sep 24, 2020 6:31 am
Partly to divert myself from the stressors of the last few years, I’ve been digging into these three games deeper than I ever have before. Not just replaying them, but studying how they’re put together, and have found some useful hacks through trial and error. I’ve even managed to correct a few graphical glitches using a combination of programs, and will try to assemble a patch someday. There were also more differences between re-releases than I first thought, and I can’t believe it took me so long before I spotted them. Fun to still be learning new things about games that are pushing 30.

I’ve compiled a fair bit of research so far and will find a way to present my discoveries for anyone interested. In particular, I finally found a way to export raw artwork from the first game with the proper palettes! For those who don’t know, palettes were stored differently for the first game than the later two, and no Westwood art program is capable of loading a K1 image’s entire palette due to missing colours. Through pure luck, I found a solution, so I’ll share details of that when I compile all this together.
Yes! Count me interested in all of the above!

I really enjoyed these games - save for a few puzzles (the gems, for example).

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