CABAL has become a reality! For those that missed it, 6 or 7 years ago ScummVM pulled an April Fool's joke announcing the merger of the Free SCI project with ScummVM
to form a universal adventure game engine. This joke has now become reality with the release of ScummVM 1.2.0. ScummVM, which now officially supports some SCI games. This represents a huge jump in the number of games supported by ScummVM.
In the near future, look for a change in the KQ6 installers. They will be setup with ScummVM for the Windows version on all flavors of Windows. This means you will be able to play KQ6Win on 64-bit Windows without a VM. No crappy Win 3x SB drivers to spoil the music. No cursor bug under Windows XP! And for the ever increasing number of large screen monitor users, 3x scaling without postage stamp sized videos.
I'll still continue to use DOSBox for most of the Sierra game installers, but ScummVM opens up some possibilities for our classics. There are about three other Windows SCI games that DOSBox is not a viable solution for. The Shivers
games and Mother Goose Deluxe
have no DOS interpreters and Phantasmagoria 2
DOS videos are interlaced, while the Windows version does not. True, Shivers 2
and Phantasmagoria 2
have the Squirt the Cat installers, but Shivers 1
and Mother Goose Deluxe
are 16-bit games, which means they are no gos for 64-bit Windows.
What I don't like about it is that fan made patches are not supported, it averages out the dithering of the the early SCI games, giving it a different value than what is perceived by the human eye (thus giving a "false" color value)
and the RESOURCE.CFG is ignored. True, the ScummVM settings can take the place of many of the functions of the RESOURCE.CFG, but I find it easier to use the RESOURCE.CFG.