Collector wrote:Floppy and MPC CD versions. The version in the KQ Collection Series and the RWA is the MCP. Hey Tawm, game version for the saves?
BBP wrote::D Ah las-tead fahve min-nates listening to Laura Bow.
Had a hard time making out what any of the characters were saying and voice plus text was not possible. At times I switched it back on for curiosity, but playing a game with it didn't work.
BBP wrote:Laura Bow 2, of all Sierra games, I think could use an overhaul.
BBP wrote:They could take the skeleton out of the harness (I keep picking on that one but that was so pointless, irrational and unrealistic...),
BBP wrote: but also do something about the saving. At times in chapter 3 I couldn't save,
BBP wrote:There's that weird bug of Lavinia in the walls of the Great Masters room.
BBP wrote: There's the interrogation with the notebook - 4 or 5 clicks per question and having to ask people 20 questions, that was so tedious...
BBP wrote:Anyway Tawm, if you'd like the talkie, there's a (boxless) Roberta Williams Anthology I've located, it's a snip at E 2,50. If you'd like it I'll send it your way.
adeyke wrote:The issue with both Laura Bow games is that playing through the game optimally requires knowledge the player can't have. it's all about being at the right place at the right time, but you can't tell beforehand where you should be and which actions will advance the time. So if you're just playing the game, you won't be able to figure what you should do next, without either saving and loading a lot or consulting a walkthrough.
adeyke wrote:LB2 is better than LB1 in this regard because it also has some standard adventure game puzzles.
BBP wrote:Did you find the secret passage that runs from Olympia's room?
BBP wrote:I never got round to use it, because as soon as you move whatever it is that causes the door to open, makes that silly lady walk right into it to her death, and I got frustrated with it before I found the lamp. There's also a secret passage in the vat room.
BBP wrote:Skeleton: Pippin Carter's skeleton is moved to the conspicuous middle armor in the armor room once chapter 3 has started. (The Dutch word for an armor a knight would wear is "harnas" so sometimes I mix up the words, sorry. ) It would take a long time for anyone to get screwed into an armor, let alone if whoever gets in it is not cooperating (if you've ever dressed a dummy or tried to put a heavy duty tent into its bag, you know what I mean); it would also be noisy, not to mention nigh impossible to get the armor to stand upright with all that dead weight in it. It has, moreover, no purpose whatsoever. It was only written in for extra shock effect, as if finding a fresh corpse in an ancient sarcophagus wasn't bad enough. Perhaps Lorelei had just played Clock Tower - First Fear.
BBP wrote:LB has a female narrator. The calm, subdued and friendly phrase "You pick it up and place it in your purse" sounds hilarious during the chase scene. Ziggy (I assume he's the one you meant) is tough to understand, yes. Olympia Myklos was much much worrrrrrrrse. The sound quality and compression don't help much.
I could use paper sleeves for the Roberta Williams Anthology, are you sure you don't want it?
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