Laura Bow and the Mechanical Codex

Feeling like this game could be murder... literally? Well, come on in here for some extra detective work (and clues/hints/etc!) for the Laura Bow games (The Colonel's Bequest and The Dagger of Amon Ra).
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Tawmis
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Re: Laura Bow and the Mechanical Codex

Post by Tawmis » Sun Apr 05, 2020 2:44 pm

BBP wrote:
Sun Apr 05, 2020 1:26 pm
:oops: I'll shut up now...
Heh, they're the only ones I know of that did anything for April 1st. Normally I do a few on some of the websites I run... but this year, it seemed a bit much with all that was going on.

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BBP
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Re: Laura Bow and the Mechanical Codex

Post by BBP » Sun Apr 05, 2020 2:55 pm

DeviantArt did, they always have some April Fool's gag where you can earn a badge and where they have a lot of artwork done for. They had made an announcement that they were blocking all entries with the character Hooves - a brown unicorn with pink manes, cyan human-like lips and horn, a moustache, H stamp on his thygh, human-like hands instead of front hooves and banana peels instead of rear hooves.
https://www.deviantart.com/team/journal ... -831656600
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Re: Laura Bow and the Mechanical Codex

Post by Nowhere Girl » Wed Apr 08, 2020 5:46 pm

My opinion:
not bad, but I regret that it's 3D. I just don't like 3D and vastly prefer classic hand-painted pixel graphics.
And Laura looks too flirty here. As an asexual woman I really miss female protagonists who just don't give a sh... about catering to the male gaze.

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Re: Laura Bow and the Mechanical Codex

Post by Tawmis » Tue May 05, 2020 2:07 am

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Why hello there super sleuths!

We are back with another monthly update for Laura Bow and the Mechanical Codex. "What!?" you ask. "But you just announced an amazing new infinite runner game last month which sounded like the bee's knees! I was really looking forward to it. [sadface]" Well, yes, we did say that. However, it was also April Fools Day. We hope that you didn't mind our little joke, or take it too seriously - and that it gave you a little chuckle or distraction during these challenging times for many people out there. Let us know if it put a smile on your face... or if you fell for it and stormed out of the room in your flapper dress, cursing our name. Either way is a success in our opinion. ;)

Regarding the development of the project... our progress has slowed down a bit recently. So we might be extending our timeline just a tad for that playable demo which we have been talking about. Along with most of the world, things are a little uncertain these days, finances are being challenged, and there are generally bigger problems out there to deal with some days. Needless to say, we are still moving forward, and we plan to continue these monthly updates to keep you involved in the process!

And now, on with the good stuff...

Remember, to view any of the images in their full size, just click on them (Gmail) or right click and select Save Image As or Download Image to copy it to your computer. If you are on a mobile device, you can touch and hold to save the image to your device. And, as always, visit the website if you'd like to view some of our previously released images: www.ninezyme.com
Another Friend Face

That's right, it's time to reveal our last character for the Prologue chapter of the game. Many of you have been asking if some of the characters from previous games will be making an appearance. We have already shown you Sam Augustini (Laura's boss), and now we're happy to announce that someone else is making a comeback as well.

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That's right, it's Crodfoller T. Rhubarb, otherwise known as Laura's co-worker, Rube! He will be helping you out during the first portion of the game to get Laura kicked off on her new adventure.

Were you hoping that we'd mention some of your other favorite characters? Don't worry, we -might- still have ya covered. There will be some dialog, images, and other information referencing some of the other characters who didn't make the cut for a full 3D rendition. Perhaps if this project works out for the long haul, we will bring some of those others into the fold for a future game - or maybe even an extended prologue if we find the time & money for it!
The Land Lost To Time

We also thought that this month it might be fun to show some of the old concept art which didn't quite make it into production. So, with that... here are a few rough draft sketches from our wonderful concept artist, Emilie Vaccarini. Most of them are alternate perspectives of locations which we are actually putting through the production pipeline, so these areas aren't entirely lost to the ether. We hope you enjoy seeing "the way things could have been". :D

Next month, we will dig into a bit more of our progress on the 3D environments...
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