Designing Torin's Passage II

Feeling like this game is just out of this world but can't seem to get a handle on things? Well come on here to post and get some help about Torin's Passage!
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Designing Torin's Passage II

Post by Tawmis » Sat Jun 16, 2018 11:18 am

The idea came to me to post some threads about other Sierra games, when I was just digging through my email and found an ancient story I had written where the next King's Quest game would be Edgar (from King's Quest IV) seeking out Rosella to try and win her hand in marriage. It was, in my head, a cool idea because Edgar would technically be a king (with his mother - spoilers! - now dead).

So, I thought - given the chance, if you were brought in to help, or pitch ideas, or help direct (so let's avoid answers like, "I'd call in Jane Jensen/Al Lowe/Roberta Willians/Scott Murphy/Mark Crowe/Jim Walls/Christy Marx/etc" - and assume they're there too :lol: ) - to work on the next game.

So in this case - if you were a part of the creative team, what would you hope for in the next TORIN'S PASSAGE II?

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