Oh wow! I'm surprised that someone still remembers the UHS (or Universal Hint System). I wrote a couple of hint files myself for it, back during the Windows 95/98 days.
The hints were for the Microprose games, Civilization 1 and Civilization 2 - both horribly antiquated games now, of course, but considered quite respectable in their day.
Thanks guys! I finally got past it and am continuing to progress through this great game!I didn't realize that you could 'open' the cash register, before, I'd just tried the 'take' and 'use' icons! I did think the kid would play into the puzzle, but you guys helped reassure me of that and point me in the right direction!
And I'd never heard of that UHS site, it seems like a great resource! (I'm going to see how far I can get on my own, though
Stuntology, I'm surprised you've never heard of the UHS. It's quite a good idea, and has been going for a loooooooooooong time (since at least the Win95 days *points up to his post*).
Basically, you download the UHS client and the file for the game you want. Some files (like the file for QfG4) include maps, others include illustrations. All of them include common questions that people would ask, often grouped under the locations for those questions (e.g. GK1, Day 1 - what do I need to do today?). Under each questions, you are given fairly oblique hints to start with; if you choose to proceed, the hints become clearer and clearer, until you're finally given a spoiler. So you only get as many hints as you like.
As I said, the idea for the UHS is not new - almost as old as Windows 95 - and predates even walkthrus, IIRC.