I like the book club idea too; that'd be the most ideal. However, as I said before, the problem is time zones. We're all pretty scattered - not just across the states - but across the world.adeyke wrote:I find the "book club" model much more interesting than that of passing a savegame.
Playing in turns via savegames makes a lot of sense for games that the players can't beat by themselves or for games where players can have a lot of creative control over the outcome of the game (e.g. in a strategy game, a community playthrough will let each player experience scenarios they might not have encountered by themselves). It doesn't make much sense for games with just one solution, especially if the participants already know it. It would then just be the same experience as playing the game by themselves, except they do less of it.
Playing through a game and then discussing it while it's still fresh in everyone's mind sounds a lot more appealing (assuming the discussion actually goes well, at least).
So the passed save game; allows everyone to partake, at their leisure, to play and record themselves, discussing the game as they play. Then putting all those files into one long play through.
This way, for example, BBP could be a part of it (just using her, because I know she's outside of the US), without feeling like she can't be a part of it, because time zones would never align.