To clarify a little, when the Myst demo starts, the game starts the player in the library, facing STRAIGHT UP at the ceiling at a strange pattern. So anyone who doesn't know where they are, or how to look down would think the game is stuck.
And I did get stuck after a minute because I forgot how to beat Myst. I got as far as the clock puzzle and forgot how to raise the bridge.
While explaining the game to my wife, she said it reminds her of an ancient Chinese proverb that goes something like "To learn, one must either walk a 1000 miles, or read a 1000 books." I told her she just described Myst's gameplay in a nutshell.
Rath Darkblade wrote: ↑Sat Oct 06, 2018 9:51 pm
(By the way, I see there an illustration of 5.25" floppies. Did anyone at the museum ask what those were? Just wondering...)
Not just an illustration! That is an actual unboxed Police Quest case!
I wonder if there were people who didn't know what it was. I heard jokes about how kids think 3.5 disks are "the save button", but to be fair, we all carry cards, flash drives, and assorted chips that we plug into things all the time, so it's not a stretch for a kid to understand what a 5.25" is. Especially when I can walk into a drug store and see a sale on vinyl records.
