Design A Sierra Game.

Just like the title says. Fun little forum related games and threads. Come in here and have some fun!
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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Sat Mar 30, 2019 12:25 am

Use: Rain drops are used to fill up your cauldron. The rest, you squeeze off your clothes to fill a small water bottle.

Inventory: Cauldron and water bottle.

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Sat Mar 30, 2019 1:29 am

Use: Water bottle is used to cross the desert.

Inventory: Cauldron.

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Sat Mar 30, 2019 4:47 am

Use: Cauldron is given to witch who lives at the edge of the desert. She brews you a rainbow potion as thanks.

Inventory: Rainbow Potion
"It is better to know some of the questions than all of the answers" - James Thurber

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Sat Mar 30, 2019 8:43 pm

Use: Rainbow potion is used to end the endless ban on clowns that plagues society. The storm ends, the repressive government is cast down, the rainbow comes out, and clowns are free to clown again.

Inventory: Congratulations! You have won the game!

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Sun Mar 31, 2019 4:13 am

That was an abrupt ending. Okay, new one.

Green Cloak
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Sun Mar 31, 2019 5:14 pm

Use: Green Cloak is used to "turn invisible" in the woods to avoid the hunters after you.

Inventory item: A dagger (picked up when the hunters fell asleep around the camp fire)

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Sun Mar 31, 2019 11:54 pm

Use: dagger is used to sever rope bridge, preventing hunters from following you across the gorge separating the forest from the Amethyst Caverns.

Inventory: piece of rope.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 01, 2019 2:38 am

Use: Use rope to lure cat near you.

Inventory: Cat fur.

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Mon Apr 01, 2019 6:20 am

Use: cat fur placed upon amethyst altar within caves to create a Jeweled Cat Statue.

Inventory: Jeweled Cat Statue.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 01, 2019 11:26 am

Use: Jeweled Cat Statue base fits into stone hole on table, which unlocks a door in the cave.

Inventory: Gold coin (only thing inside the hidden room) with an odd symbol on it.

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notbobsmith
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Re: Design A Sierra Game.

Post by notbobsmith » Mon Apr 01, 2019 7:13 pm

Use: The gold coin fits into a skee-ball machine. You win some tickets.

Inventory: Tickets

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 01, 2019 7:29 pm

Use: Tickets are turned in for an Charm necklace.

Inventory: Charm Necklace.

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Mon Apr 01, 2019 7:32 pm

Use: charm necklace is used to ward off ghost who haunts the Misty Meadow.

Inventory: Ghost Ooze.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 01, 2019 10:38 pm

Use: Ghost Ooze to loosen up a tight door (like WD40).

Inventory: A green gem, found inside the room.

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Tue Apr 02, 2019 7:20 am

Use: to light your way through the dark tunnels. (SQ2 FTW). ;)

Inventory: green cloak, dagger, green gem.

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