Design A Sierra Game.

Just like the title says. Fun little forum related games and threads. Come in here and have some fun!
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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Tue Apr 02, 2019 8:12 am

Uses: dagger must pry out laser crystal, whose beam is blocking the exit. Crystal is then concealed in cloak to contain its deadly rays.

Inventory: Laser Crystal
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Tue Apr 02, 2019 12:41 pm

Use: Use the laser crystal to melt the iceberg revealing an ancient frozen sword.

Inventory: Ancient Sword.

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Wed Apr 03, 2019 8:04 am

Use: ancient sword used to dismember cocky black knight, who refused to let you pass onto his bridge.

Inventory: Severed Arm.
"It is better to know some of the questions than all of the answers" - James Thurber

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Collector
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Re: Design A Sierra Game.

Post by Collector » Wed Apr 03, 2019 8:44 am

Did you mean "Inventory: Flesh Wound"?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Wed Apr 03, 2019 10:55 am

"It's just a flesh wound!"

Use: Severed arm, used to wave at angry French men in a tower who taunt you a second time.

Inventory: A shrubbery.

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Thu Apr 04, 2019 5:15 am

Use: To trick Roger the Shrubber into giving you a second shrubbery, both of which you give to the Knights of Knee. In gratitude, they heal your busted knee, and give you two coconut shells.

Inventory: Two coconut shells.

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Thu Apr 04, 2019 12:01 pm

Use: Coconut shells used to capture the Golden Snitch

Inventory: Golden Snitch

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Collector
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Re: Design A Sierra Game.

Post by Collector » Thu Apr 04, 2019 12:27 pm

Tawmis wrote:
Thu Apr 04, 2019 12:01 pm
Use: Coconut shells used to capture the Golden Snitch

Inventory: Golden Snitch
Is that a European or an African Golden Snitch?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Thu Apr 04, 2019 12:40 pm

Collector wrote:
Thu Apr 04, 2019 12:27 pm
Tawmis wrote:
Thu Apr 04, 2019 12:01 pm
Use: Coconut shells used to capture the Golden Snitch
Inventory: Golden Snitch
Is that a European or an African Golden Snitch?
I see what you did there. But it's a Harry one. I mean, Hairy...

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Thu Apr 04, 2019 4:08 pm

Use: Golden Snitch is opened with a kiss, revealing resurrection stone.

Inventory: Resurrection stone.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Thu Apr 04, 2019 5:26 pm

Use: Resurrection Stone used to resurrect an ancient warrior.

Inventory: Ancient Warrior (Follower/NPC).

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Fri Apr 05, 2019 3:54 am

Use: Ancient Warrior follows you around, makes foolish remarks, and gets in the way.

Inventory: Frustration. :P

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Semi-Happy Partygoer
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Fri Apr 05, 2019 8:20 am

Use: Frustration powers ancient sword, upping it's hit-point capabilities. Ancient warrior is then armed with it, inflicting flesh wounds on every enemy in sight.

Inventory: Amulet found on wizard's mutilated body.
"It is better to know some of the questions than all of the answers" - James Thurber

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Fri Apr 05, 2019 10:05 pm

Use: Amulet is cursed! The Ancient Warrior starts missing all the time. :(

Inventory: Gah - despair! :| How can we protect ourselves from enemies?

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Sat Apr 06, 2019 3:11 am

Use: Despair, given to the robot who seeks to feel.

Inventory: Mechanical Heart.

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