Design A Sierra Game.

Just like the title says. Fun little forum related games and threads. Come in here and have some fun!
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Collector
Grand Poobah
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Re: Design A Sierra Game.

Post by Collector » Sat Apr 06, 2019 9:48 am

Use: Mechanical Heart to repair the Universal Time Clock.

Inventory: Time.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Sat Apr 06, 2019 1:20 pm

Use: Stopping time, just before the King's daughter is slain, and saving her.

Inventory: A King's Crown.

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Semi-Happy Partygoer
Sierra Obsessed
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Sun Apr 07, 2019 8:46 am

Use: Crown is returned to royal museum to go alongside other historical vestments.

Inventory: Lifetime museum pass.
"It is better to know some of the questions than all of the answers" - James Thurber

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Sun Apr 07, 2019 11:27 pm

Use: Museum pass.

Inventory: Laura Bow's autograph (gained at the Museum).

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Semi-Happy Partygoer
Sierra Obsessed
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Re: Design A Sierra Game.

Post by Semi-Happy Partygoer » Mon Apr 08, 2019 4:35 am

Use: Laura's autograph used for handwriting analysis to determine culprit behind attempted slaying of king's daughter.

Inventory: Laura's notebook, containing her observations from that night.
"It is better to know some of the questions than all of the answers" - James Thurber

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Mon Apr 08, 2019 6:42 am

Use: To deduct who the culprit was, and alert the police.

Inventory: The entire Police Department (donuts and beignets included).

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 08, 2019 12:11 pm

Use: Police, over hear Jake Bonds (grandfather of Sonny) speaking to Laura. Learn about a secret passage in the museum.

Inventory: Use secret passage and see a Portal.

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Mon Apr 08, 2019 10:43 pm

Use: Resist the urge to go through the Portal (or to make a reference to the "Portal" game). Poke the portal with a stick, and get a jam donut.

Inventory: Jam donut.

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Tue Apr 09, 2019 12:57 am

Use: Jam Donut to get you out of a jam with the police, when they see you at the portal. (Doesn't work, and they arrest you anyway! And STILL eat the donut!)


Inventory: Skeleton Key (found under the mattress of your jail cell)

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notbobsmith
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Location: Massachusetts
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Re: Design A Sierra Game.

Post by notbobsmith » Tue Apr 09, 2019 10:57 pm

Use: You trade the skeleton key with another inmate (who promptly escapes) for his harmonica.

Inventory: Harmonica

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Tue Apr 09, 2019 11:33 pm

Use: Harmonica to be used against the devil, who bet a pot of gold against your soul.

Inventory: Pot of Gold.

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Rath Darkblade
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Re: Design A Sierra Game.

Post by Rath Darkblade » Thu Apr 11, 2019 6:54 am

Use: You give a pot of gold to your bankrupt leprechaun cell-mate. He's so happy, he gives you his leprechaun hat - then uses the pot of gold to summon his rainbow and walks away on it. :P

Inventory: Leprechaun hat

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Thu Apr 11, 2019 10:05 am

Use: You find the Leprechaun's Lucky Charms inside the hat.

Inventory: Lucky Charms.

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notbobsmith
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Re: Design A Sierra Game.

Post by notbobsmith » Sun Apr 14, 2019 10:04 pm

Use: The other prisoners are after your Lucky Charms! You scatter them on the ground, causing a riot. You escape in the confusion, taking a guard's ukulele.

Inventory: Ukulele

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Tawmis
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Re: Design A Sierra Game.

Post by Tawmis » Mon Apr 15, 2019 3:22 am

Use: Give Ukulele to bard sitting on a tree stump.

Inventory: Sheet of music the bard never finished writing.

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