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Describe the least-appealing game

Posted: Tue Sep 10, 2019 9:39 am
by Semi-Happy Partygoer
I saw this idea on another gaming forum and thought it'd be fun to do here.

Basically, create a brief concept for a fictional game that only includes gameplay elements you find unappealing. In other words, you'll be summarising a nonexistent game that is as far removed from your tastes as possible. Don't simply list off gaming devices you don't like, incorporate them into a description.

To hopefully alleviate any potential confusion, here's my example:

A first-person zombie shooter with only one difficulty setting (brutal), where merely walking damages your health and your only weapon is a crossbow, which has to be aimed manually with unwieldy controls and a fixed camera. QTEs figure prominently and the narrator has excessive vocal fry.

Re: Describe the least-appealing game

Posted: Tue Sep 10, 2019 2:29 pm
by Tawmis
An anime game, that is full of endless "mini games" in order to proceed; most of which are time based, such as "click a button" and run down a complex set of hallways to get past the gate that rapidly closes. On higher difficulty, the camera will randomly pan around and show "energy signatures" as you run around.

Re: Describe the least-appealing game

Posted: Tue Sep 10, 2019 7:03 pm
by Semi-Happy Partygoer
A micro-transaction laden, subscription only anime football game, where every customizable feature is overpriced DLC only available in other countries.

Re: Describe the least-appealing game

Posted: Wed Sep 11, 2019 2:05 am
by Rath Darkblade
An RPG with lots and lots of "hunt-the-pixel" mini-games that you must complete in order to construct some long-lost key or some nonsense, which (again) you need in order to proceed into some area or other. Because someone in your party wants you to.

Oh, wait.

Re: Describe the least-appealing game

Posted: Thu Sep 12, 2019 2:55 am
by Datadog
-You play as a masked, voiceless figure indistinguishable from a typical henchman.
-On your way to the first mission, you accidentally trigger and get trapped in a 10-hour side-quest which later turns out to be a DLC.
-Every mini-game is a "Simon Says" puzzle where you memorize ever-longer sequences of colours.
-The final boss is also an escort mission while being chased by a barrier of death.
-Crafting is mandatory.

Re: Describe the least-appealing game

Posted: Sun Sep 15, 2019 10:07 am
by Semi-Happy Partygoer
A text-based erotic adventure that only recognizes G-rated euphemisms.

Re: Describe the least-appealing game

Posted: Tue Sep 24, 2019 1:01 am
by Rath Darkblade
A first-person zombie shooter where the only way to get rid of the pesky things is to offer them a bunch of flowers. The only way to get the flowers is to visit the zombies' graves and ... well, you get the idea.