I've created a debug script for QFG1VGA

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EricOakford
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I've created a debug script for QFG1VGA

Post by EricOakford » Tue Feb 26, 2019 9:24 am

As part of my QFG1VGA fixpack project, I've managed to put together a debug script for the game. It was based off the SQ5 debug script, with some functions specific to the QFG series (using the QFG4 debug script for reference). I may work on a version for QFG3 later.

http://sciprogramming.com/community/ind ... 4.msg12364

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Tawmis
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Re: I've created a debug script for QFG1VGA

Post by Tawmis » Fri Mar 08, 2019 2:41 am

EricOakford wrote:
Tue Feb 26, 2019 9:24 am
As part of my QFG1VGA fixpack project, I've managed to put together a debug script for the game. It was based off the SQ5 debug script, with some functions specific to the QFG series (using the QFG4 debug script for reference). I may work on a version for QFG3 later.

http://sciprogramming.com/community/ind ... 4.msg12364
Okay - I've read the thread over there - so this thing just fixes any potential bugs in QFG1 VGA? I see a lot of ScummVM talk, but does said script work if you use DOSBox also?

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