New (possibly?) QfG Project?

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New (possibly?) QfG Project?

Postby Rath Darkblade » Sat Mar 04, 2017 10:24 pm

I think this has been going on for years, actually, but it's new to me. ;) Presenting...

Quest for 3D

A re-creation of QfG1 in three dimensions. Looks good to me! :) Hopefully it will be pursued. Plus, we finally get to see inside the sheriff's office! :D

Has anyone heard about this previously?
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Re: New (possibly?) QfG Project?

Postby adeyke » Sun Mar 05, 2017 7:04 am

I've heard of various projects to 3D-ize QfG games, but I'm not sure if that includes this one in particular. Given that the project is already five years old and the last update was almost a year ago, I don't think it'll ever finish.
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Re: New (possibly?) QfG Project?

Postby Tawmis » Sun Mar 05, 2017 3:47 pm

adeyke wrote:I've heard of various projects to 3D-ize QfG games, but I'm not sure if that includes this one in particular. Given that the project is already five years old and the last update was almost a year ago, I don't think it'll ever finish.


I had not heard of this... but yes, like you said, I think this happens with a lot of fan games... because everyone's interested in it at first, but then it requires a lot of time, real life gets in the way, the struggle to keep a team together.
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Re: New (possibly?) QfG Project?

Postby Nowhere Girl » Fri Mar 09, 2018 8:41 pm

I really dislike 3D graphics. 3D is no improvement at all for me. I would greatly prefer a 2D version of QfG5.
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Re: New (possibly?) QfG Project?

Postby Tawmis » Sat Mar 10, 2018 2:22 am

Nowhere Girl wrote:I really dislike 3D graphics. 3D is no improvement at all for me. I would greatly prefer a 2D version of QfG5.


Hah! What made you dig up this thread? Almost a year old! (Nothing wrong with it - was just curious if you were googling QFG and came back around this thread?) :D
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Re: New (possibly?) QfG Project?

Postby Rath Darkblade » Sat Mar 10, 2018 5:05 am

Yay! Nowhere Girl, you found my missing Staff of Necromancy +5 and my Skull Ring of Speaking to the Dead! :) *gratefully takes back his staff and ring* :twisted:

Now all I need to find are my necromancy robes - oh, wait - I left them back in Tamriel... ;)

"Stop right there, criminal scum! Nobody raises the dead on my watch!" :P
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Re: New (possibly?) QfG Project?

Postby Nowhere Girl » Sat Mar 10, 2018 7:39 am

Tawmis wrote:Hah! What made you dig up this thread? Almost a year old! (Nothing wrong with it - was just curious if you were googling QFG and came back around this thread?) :D

Nope. I was just going to write about my discovery that Scumm VM bypasses bugs in QfG3 way better than DOSBox and I found this topic...
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Re: New (possibly?) QfG Project?

Postby Tawmis » Sat Mar 10, 2018 11:48 am

Nowhere Girl wrote:
Tawmis wrote:Hah! What made you dig up this thread? Almost a year old! (Nothing wrong with it - was just curious if you were googling QFG and came back around this thread?) :D

Nope. I was just going to write about my discovery that Scumm VM bypasses bugs in QfG3 way better than DOSBox and I found this topic...


Ah! Okay! Yeah - I saw that post after. :lol:

Not heard from you in a VERY long time, it feels like!

(And I agree - I prefer SCI/AGI type Sierra games).

The one thing I did like, for example in GK2, was being able to pan the camera around. That was kind of nice, though.
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