The One Thing That Stuck Out For Me About Quest for Glory...

Not finding any Glory in this whole Quest for Glory bit? Need a hint? Or just want to discuss Quest for Glory - this is the place to do it!
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Tawmis
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Re: The One Thing That Stuck Out For Me About Quest for Glor

Post by Tawmis » Tue Apr 03, 2018 6:06 pm

adeyke wrote:
Rath Darkblade wrote:
MusicallyInspired wrote:Dad hated RPGs so we never played this one.
But, but, but... QfG is not an RPG! :? It's an adventure game that only feels like an RPG. :P
As with most categories, game genres not a matter of exact definitions but of trying to group things together such that the things within each group have a lot in common with each other and less in common with things outside the group. QfG, however, has a lot in common with both adventure games (it was made by Sierra and uses its adventure game engine, it features inventory puzzles) and RPGs (character creation/customization, stats, combat). Depending on where someone draws the boundaries, it could be an adventure game with RPG elements, an RPG with adventure game elements, an adventure game/RPG hybrid, or its own thing entirely. The boundaries are arbitrary, so you can't say that any of those is objectively wrong.
And however you label it, if a person doesn't like RPGs, they may very well not like (or not be willing to try) QfG for that very reason.
I have always considered QFG an RPG game, simply because it has STATS that you determine and build up throughout the game. Yes, as you said, has the adventure aspects too (but as do most CRPG games - "I've lost my necklace to the Bandits of Al'kanar" - off you go to go get the necklace, and fight your way through, using swords, magic, whatever). But because you get to chose Fighter, Thief or Magic-User, and you get to put the points in whatever stats you want, as many as you want (per the pool limit) - that has always made QFG a CRPG to me.

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Re: The One Thing That Stuck Out For Me About Quest for Glor

Post by Rath Darkblade » Wed Apr 04, 2018 8:18 am

As I mentioned before, I was splitting hairs. ;) (And as the :P icon should have indicated, I was only being half-serious). *grin*

Heroine's Quest is similar, although it has the extra dimension of being based on Scandinavian mythology (and getting it absolutely right, to boot - yay!) *waves a little flag and awaits the filet of Sir Robin's minstrel* ;)

QfG touches on mythology to the extent that the games depict their lands/monsters etc. in a realistic manner - although, of course, QfG5 goes beyond that (insofar as monsters are concerned; I'm sure I've never seen cougarmen mentioned in Greek mythology). *G* Then again, I don't know if QfG ever took things as seriously as that.

On the plus side, at least the giant ants from QfG3 have their counterparts on earth. I remember reading an excerpt from (IIRC) Socrates, who mentions the story of giant ants in India, of all places. These giant ants come out during the noonday sun to dig for gold, and are apparently large enough to kill and eat any human foolish enough to approach them. ;) It's a curious story, but I wouldn't be surprised if Lori and Corey were inspired by it to create the monster in QfG3. :)

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Re: The One Thing That Stuck Out For Me About Quest for Glor

Post by Tawmis » Wed Apr 04, 2018 1:32 pm

Rath Darkblade wrote: As I mentioned before, I was splitting hairs. ;) (And as the :P icon should have indicated, I was only being half-serious). *grin*
Oh, I know - I am just saying to me, since day 1 I've always considered QFG/HQ a CRPG.

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