Re: The One Thing That Stuck Out For Me About Quest for Glor
Posted: Tue Apr 03, 2018 6:06 pm
I have always considered QFG an RPG game, simply because it has STATS that you determine and build up throughout the game. Yes, as you said, has the adventure aspects too (but as do most CRPG games - "I've lost my necklace to the Bandits of Al'kanar" - off you go to go get the necklace, and fight your way through, using swords, magic, whatever). But because you get to chose Fighter, Thief or Magic-User, and you get to put the points in whatever stats you want, as many as you want (per the pool limit) - that has always made QFG a CRPG to me.adeyke wrote:As with most categories, game genres not a matter of exact definitions but of trying to group things together such that the things within each group have a lot in common with each other and less in common with things outside the group. QfG, however, has a lot in common with both adventure games (it was made by Sierra and uses its adventure game engine, it features inventory puzzles) and RPGs (character creation/customization, stats, combat). Depending on where someone draws the boundaries, it could be an adventure game with RPG elements, an RPG with adventure game elements, an adventure game/RPG hybrid, or its own thing entirely. The boundaries are arbitrary, so you can't say that any of those is objectively wrong.Rath Darkblade wrote:But, but, but... QfG is not an RPG! It's an adventure game that only feels like an RPG.MusicallyInspired wrote:Dad hated RPGs so we never played this one.
And however you label it, if a person doesn't like RPGs, they may very well not like (or not be willing to try) QfG for that very reason.