And so it begins - CODENAME: ICEMAN

Losing your cool? Can't figure out the sub sequence? Finding this game brutally difficult? You're not alone! Come over here super agent and transmit your CIA codes with other agents to help you out!
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OmerMor
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Re: And so it begins - CODENAME: ICEMAN

Post by OmerMor » Sat Sep 16, 2017 1:44 pm

Have you all seen this Codename: Iceman comic?

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BBP
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Re: And so it begins - CODENAME: ICEMAN

Post by BBP » Sat Sep 16, 2017 4:44 pm

Lovely, thanks for sharing!
(Plus I couldn't help but think the photo of Bill Davis looked familiar... is he Wolfgang in GK2?)
Fresh game scripts: KQ4, LSL2 and LSL3! Check the Script Party topic in the Bard's Forum!
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notbobsmith
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Re: And so it begins - CODENAME: ICEMAN

Post by notbobsmith » Sun Sep 17, 2017 9:08 pm

OmerMor wrote:Have you all seen this Codename: Iceman comic?
I used to have this issue. I think it was the first issue of Sierra Magazine/Interaction that I got. I remembered the comic and looked it up when I was done playing. Man, I wish I hadn't tossed these out ages ago.

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Tawmis
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Re: And so it begins - CODENAME: ICEMAN

Post by Tawmis » Sun Sep 17, 2017 10:35 pm

notbobsmith wrote:
OmerMor wrote:Have you all seen this Codename: Iceman comic?
I used to have this issue. I think it was the first issue of Sierra Magazine/Interaction that I got. I remembered the comic and looked it up when I was done playing. Man, I wish I hadn't tossed these out ages ago.
You and me both. Sometime when I left San Diego to move to TN (another thing I wish I could have avoided) - I apparently ditched all of my InterAction magazines, as well as, all of my letters and exchanges with folks at Sierra (I was literally writing them monthly, and usually got replies!), as well as my autographed photos of Al Lowe, Scott Murphy & Mark Crowe, Roberta & Ken Williams, Christy Marx, Lori & Corey Cole, and I think a few others... they were all B&W photos... I believe they were in the envelope with my letters... I can't, for the life of me, think why I would have ever thrown any of that away, considering how hard core I was into Sierra, even when I moved... so I am guessing it was all an accident or I misplaced it in TN...

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notbobsmith
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Re: And so it begins - CODENAME: ICEMAN

Post by notbobsmith » Mon Sep 18, 2017 11:01 pm

And 300 out of 300. I swear the submarine parts were harder this time around. I don't know how I made it through the first time.
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Tawmis
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Re: And so it begins - CODENAME: ICEMAN

Post by Tawmis » Mon Sep 18, 2017 11:15 pm

notbobsmith wrote:And 300 out of 300. I swear the submarine parts were harder this time around. I don't know how I made it through the first time.
Oh! Did you restore and get full points on the sub to get the full 300?

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Re: And so it begins - CODENAME: ICEMAN

Post by notbobsmith » Tue Sep 19, 2017 7:01 pm

Tawmis wrote:
notbobsmith wrote:And 300 out of 300. I swear the submarine parts were harder this time around. I don't know how I made it through the first time.
Oh! Did you restore and get full points on the sub to get the full 300?
I started from the beginning. I pretty much had to since the ID card thing goes almost to the beginning. Besides, getting through Tahiti is pretty quick when you know what to do. Getting all 10 points for shadowing the Coontz is extraordinarily tedious. And I'm glad I found that tip for getting the missing 2 points in the undersea cave. Another example of poor design.

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