I sometimes forget that I was online earlier than most people, having first gone online in 1991. As for cheat codes, I think they were also written in many gaming magazines, but you probably didn't buy or subscribe to those like I did.
Probably not. They'd feel so outdated and limiting that it'd probably be frustrating. Also, Wolf 3D is one of the very few games I've ever felt some degree of motion sickness in because the movement is too smooth. It feels like I'm skating around.
Well, that's a bit of an exaggeration.Rath Darkblade wrote: ↑Sat Dec 05, 2020 7:08 amEach level is maze-like, so you don't know where you've explored and where you haven't. It consists of running around to avoid being shot (and being shot anyway), shooting randomly (and hitting some soldiers accidentally), and basically not having a clue where you are or where you need to get to. No wonder I gave up on this game.
The levels aren't all that big and there are maps freely available online. Sure, there's no auto-mapping function, but lots of genres didn't bother with that (including adventure games) for years.
I don't know how or why you'd run around "shooting randomly" in a game like Wolf 3D. There's no looking up or down and absolutely no verticality, so all you need to do is aim at enemy soldiers (and there are never that many on-screen at any one time) who're basically right in front of you. You don't even need to aim all that well as enemies had a fairly generous hit box.
I don't listen to them; however, the real danger is that many developers DO listen. Unfortunately, these idiots are the loudest, so developers think these screaming morons represent their gaming audience. Sometimes I really, really hate gamers.