Tawmis wrote:- Essentially being stuck in Kirkwall 99% of the game, made it feel too "small" to me. (Yes, you can explore outside, but they were reused for the most part; and even the "areas" inside the city "quests" were reused). It all just felt so... small, to me.
Tawmis wrote:- The fact that you couldn't give your party members any weapons or armor, UNLESS, it was SPECIFIC to them, which was often difficult to come across.
Tawmis wrote:- The fact that in the end, your decision doesn't matter for the "final chapter" (I know it's been beat by everyone, but I am sure everyone who has beat it knows what I mean). It felt like everything I fought for, was suddenly made pointless.
Tawmis wrote:- Because of the lack of traveling, and seeing new areas, I didn't feel as engaged. It's not like I was unlocking a whole new area with all new potential ambushes. It all happened in Kirkwall. And usually all in the same places within the city.
Tawmis wrote:- Exploding bodies. Fun for the first three times. Pointless after six zillion times.
Tawmis wrote:- NPCs were nowhere near engaging (not party members, but the NPCs you encountered). Again, it's probably because it was all in Kirkwall, and it seemed like everyone pretty much had the SAME problem with a few small twists here and there.
Tawmis wrote:- Too much focus between Templars and the Mages; there was really no other storyline that was big (well, other than the one with your mother). Everything seemed... more reaction, for lack of a better word.
Tawmis wrote:Because DAO was outside, I got to encounter all kinds of people - from religious fanatics, to stone statues, to dwarves, to elves, to werewolves, to humans. Because of that, the people in DAO had more unique problems to go out and solve.
DeadPoolX wrote:BTW, if you felt that way about DA2, you're going to hate ME3.
misslilo wrote:A long as Bioware is part of EA, you can be damn sure things will be rushed in the end... no way around it
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