Datadog wrote:I just finished playing this last week, actually.
I don't know what the story is about. It's like three mini Dragon Age episodes put together. In Episode 1, you go on an adventure into the deep roads. In Episode 2, the Qunari try to take over the city. Episode 3, the mages and templars have a fight. And then it ends on a cliffhanger - at the one moment where the game really should have started. Also, I kept expecting that Witch of the Wilds sub-plot to go somewhere - I intentionally brought her straight into the city to cause some mayhem and she never delivered. And I thought that evil relic in the mines would do more than just become a sword later. There's a lot of lost potential here.
In a way, the whole game actually reminded me of "Final Fantasy X-2". Instead of going on a whole new adventure, you instead visit a dumbed-down version of the same world, meet the same characters and races, and the plot revolves around trying to get various factions to kiss and make up.
Some good points - I do prefer the new battle system. The one from the last game really put me to sleep, so I appreciate that this game can be played without pausing every five seconds. I also like that the game comes with a "mirth" dialogue option. Going all noble or angry didn't suit my character. Also - the fact that the deep roads can be completed in under 12 hours is an amazing improvement.
DeadPoolX wrote:As for the Deep Roads... I hated that area in DA1. It had no importance to the game other than artificially increasing its length. Choosing a new Dwarf king could've been handled in a million other ways, most of which would've resulted in far less tedium.
Tawmis wrote:DeadPoolX wrote:As for the Deep Roads... I hated that area in DA1. It had no importance to the game other than artificially increasing its length. Choosing a new Dwarf king could've been handled in a million other ways, most of which would've resulted in far less tedium.
My only issue with the Deep Roads in the original...
1. It's extremely long.
2. No real change of scenery, so it gets boring and repetitive.
3. There's no vendors along the way (and all the mobs you kill, you fill up on junk armor and weapons to sell, very quickly)
4. There was no easy way to go back and out, if you wanted to do something else and ignore the Deep Roads for awhile.
I liked the whole king thing, I felt involved, just didn't like how long the Deep Roads took.
Everyone who I recommended playing DAO to, I always told them to play that area LAST.
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