Even the team developing the game reportedly hated that puzzle, and it was only made because the original puzzle, written by Jensen, could not be implemented with the 3D engine being used. It was therefore a technical limitation that led to one of the most hated puzzles in adventure gaming history.
When I first played the game it never really occurred to me how illogical that puzzle might be. While I was trying to figure out what I had to do to solve it, the steps I had to make actually made some sense in my head. After all, Gabriel and Mosley bear almost no resemblance to each other. One could try to artificially create that resemblance by forging a common prominent characteristic to trick a clearly farsighted person. In this case, a fake moustache was created. It doesn’t really matter if Mosely didn’t have a moustache, the idea was only to trick the bike rental owner and he wasn’t acquainted with Mosley anyway.
Couldn’t Gabriel have found a place to buy a fake moustache in Rennes-Le-Chateau? Being a small village as it was in the game, it’s not that unrealistic that no fake moustache was readily available.
Why would Gabriel have to use Mosley’s outfit? He surely had to switch clothes in case the rental owner remembered what he was wearing when he talked to him the first time. But why not got back to the room and switch to one of his own clothing sets? Maybe Mosley’s thick coat would also help to hide Gabriel’s body complexion and make it harder for the owner to recognize him.
A bit far-fetched, but… not totally irrational.
Anyway, although I didn’t like that puzzle, I think it’s “infamy” has been largely overrated.
What do you think?
