BBP vs SQ (spoiler topic)

In Space No One Can Hear You Clean, er, Scream. But if you post in this forum about Space Quest - someone's sure to hear you. I think. Try it, anyway!
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Re: BBP vs SQ (spoiler topic)

Post by Collector » Wed May 22, 2019 4:26 pm

I am adding any new captures with pixel perfect upscaling. This will give accurate ratio upscaling where all of the blocks that represent a pixel are of a uniform ratio without the blurring of aliasing.
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Re: BBP vs SQ (spoiler topic)

Post by MusicallyInspired » Thu May 23, 2019 9:15 am

What's your method for rendering that? I usually just increase by 4x and then stretch with Lanczos.

BTW, thanks for the commentary on your playthrough, BBP! It was most enjoyable.
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Re: BBP vs SQ (spoiler topic)

Post by Collector » Thu May 23, 2019 5:36 pm

No rendering per se, I just upscale to 1600x1200 with no anti-aliasing, even multiples of both dimensions of both aspect ratios. Each "block" or group of pixels is the same from top to bottom.
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Re: BBP vs SQ (spoiler topic)

Post by Tawmis » Thu May 23, 2019 6:23 pm

How come this can't be done with the games themselves, so that they run at that resolution (rather than the opening to that size, but really running at 320x120 or whatever) :D

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Re: BBP vs SQ (spoiler topic)

Post by MusicallyInspired » Thu May 23, 2019 8:17 pm

Ah I see. Of course. Sweet. So what we need to play these games as crisp as possible on modern displays is a 1920x1200 monitor with a pillar-boxed display. Luckily I have one! :D
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Re: BBP vs SQ (spoiler topic)

Post by Collector » Thu May 23, 2019 11:30 pm

MusicallyInspired wrote:
Thu May 23, 2019 8:17 pm
Ah I see. Of course. Sweet. So what we need to play these games as crisp as possible on modern displays is a 1920x1200 monitor with a pillar-boxed display. Luckily I have one! :D
Or just use the ECE build of DOSBox with the pixel perfect patch.
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Re: BBP vs SQ (spoiler topic)

Post by BBP » Sun May 26, 2019 12:42 pm

In the category "beware for what you wish for" Collector, here are some screen shots of the first half of the game, and you'll find I have a curious definition of the word "some". I'm checking things over with the script I'm presently building.

Speaking of which, if you'd like to help out with the good ol'"is it in or not" or if you just want to see what I found so far, click on the link in my signature to see what I've conjured up!
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sq3_a.zip
(1.45 MiB) Downloaded 67 times
Latest script: SQ3!! Check the Script Party topic in the Bard's Forum!
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Re: BBP vs SQ (spoiler topic)

Post by BBP » Sun May 26, 2019 6:40 pm

Sooo, that's 650+ images to sift through, hope there's one you like... :lol:

I caught every death I could find:
-slice by metal
-falling of the edge at the head
-shredder
-falling off conveyor belt
-falling off railing
-shot by android
-falling off railing at slippery spot
-killed by rats in lair
-turning engines off in flight
-forgetting radar
-forgetting shield
-black alien at Monoburger
-scorpazoid, lightning, snake
-Arnoid
-tumble down elevator shaft
-Ortega without belt
-falling off or falling into transmitter hole
-shot by pirates
-detonation at pole vault, detonation at rock
-falling in llava, leaving too late
-shot by guards by returning / forgetting belt / running out of belt power
-shot by security for not dressing as janitor / forgetting to work
-walk off edge at 2 Guys
-lose in bot game
-lose in plane shootout
Attachments
sq3_2.zip
(1.57 MiB) Downloaded 65 times
Latest script: SQ3!! Check the Script Party topic in the Bard's Forum!
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Re: BBP vs SQ (spoiler topic)

Post by BBP » Sun Jun 02, 2019 11:15 am

Ooh! Guess what? I forgot a couple of deaths! Here's the rest of them...
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sq3.zip
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Latest script: SQ3!! Check the Script Party topic in the Bard's Forum!
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