TORIN: The Best/Worse Part Of This Game Was...

Feeling like this game is just out of this world but can't seem to get a handle on things? Well come on here to post and get some help about Torin's Passage!
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Tawmis
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TORIN: The Best/Worse Part Of This Game Was...

Post by Tawmis » Wed Jun 06, 2018 6:57 pm

The Best/Worse Part Of This Game Was...

Well - the idea here is - every game (or series, where there was more than one) had some GREAT moments, but there were some, no matter how great the rest of the game was - that had some stinkers. (For example, GK3 over all was an amazing game; but ask anyone about the mustache puzzle of the game, and they will probably all groan).

So I want to see what everyone's Best/Worse moments were for a game... and if there's a series - name Best and Worse for each one, if you're so inclined.

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Semi-Happy Partygoer
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Re: TORIN: The Best/Worse Part Of This Game Was...

Post by Semi-Happy Partygoer » Sun Jul 01, 2018 6:36 am

Best - Very clever concept and idea. I loved the layered worlds and how each one was unique. The art style was well done and beautiful to look at, and the animations were far more consistent. Having KQ7 under their belts for SVGA design, you can tell the production was smoother sailing this time around.

Worst - I can't help but wish the story had been a bit more developed. Again, lots of clever ideas at play, but it seemed somewhat slapdash in places. The ending was also a huge letdown, very anticlimactic. Part of the problem is that you can clearly see this was intended as the start of a new series, hence the lack of closure. Unfortunately, it never went anywhere, so a lot was left hanging.
"It is better to know some of the questions than all of the answers" - James Thurber

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Re: TORIN: The Best/Worse Part Of This Game Was...

Post by BBP » Sun Jul 01, 2018 10:30 am

Best: Boogle!

Worst: grass puzzle
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