Laura Bow and the Mechanical Codex

Feeling like this game could be murder... literally? Well, come on in here for some extra detective work (and clues/hints/etc!) for the Laura Bow games (The Colonel's Bequest and The Dagger of Amon Ra).
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Tawmis
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Laura Bow and the Mechanical Codex

Post by Tawmis » Thu Oct 31, 2019 7:07 pm

signed up for their email... So I figured I'd share....
============================================

The art team has been hard at work creating characters, environments, props, and animations for the upcoming sequel featuring our beloved 1920's heroine. We would like to show you a few things they have been working on.

Visit the website to see the full images: www.ninezyme.com

And yes, we did promise a few of you that we would be showing off more 3D content this time - however, we hit a couple of road blocks this month and did not end up having time to prepare those for you. So we opted to save them for a later date instead of delaying our first official newsletter. That's just how the ball rolls in the world of game development. But stay tuned for more images in later editions! And let us know what you think so far. We love hearing from all of you.

Why are you making this? Are you insane?
Well, err... yes, we are a bit insane! Thank you. That is a bit of a prerequisite for all game development - and especially so when dealing with all the obstacles we are facing with this project.

That being said, we are huge fans of the classic point-and-click genre, and Sierra Online specifically. Many of these franchises hold a special place in our hearts, and we feel that it would be an incredible shame if they just continued to sit on a shelf and collect dust - to be forgotten over time. Most of them have incredible potential to be carried forward into a new generation by talented veteran and up-and-coming developers. We felt like the Laura Bow series was a prime example of this... and we want to take on the task!

We are a highly experienced team of AAA developers, with many years of experience making top quality content for companies such as: Disney, Monolith, Giant Animation, Rocksteady, Microsoft, id Software, IOI, and more. And while we are mostly making this for the fans who have waited way too long - it is also nothing short of a love letter to the original Sierra Online developers, and all the inspiration they have provided over the years. So much so that we are making hidden nostalgia moments an integrated part of the game experience. We hope that idea resonates with you all.

Where are you at in development?
We have put a lot of upfront thought and work into this project already... however, in the grand scheme of things, it is still rather early in the development process. A few of us have been developing various aspects since the early part of 2019, and we now have a larger team focusing full efforts exclusively on the first Chapter of the game.

Our intention is to follow more of a community development process (similar to what a crowd funded project might do) and keep people involved step-by-step, as the project is being constructed. Obviously, we will need to keep a few things hush-hush, so that we don't accidentally spoil the experience or story for everyone - but we would like to share as much as we can during this huge development effort.

Things will certainly be on more of a "slow and steady" pace, but we hope that you enjoy the ride as much as we are!

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Rath Darkblade
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Re: Laura Bow and the Mechanical Codex

Post by Rath Darkblade » Sat Nov 02, 2019 9:27 pm

Hmm. I've had a look at their website, and it looks good so far. ;) Obviously things will change as more work is done and more news comes to hand ...

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Re: Laura Bow and the Mechanical Codex

Post by tassieboy » Mon Nov 04, 2019 9:03 pm

I really need to play the original Laura Bow games in preparation for this, which I've been meaning to do for ages anyway.
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Re: Laura Bow and the Mechanical Codex

Post by Tawmis » Wed Nov 06, 2019 2:16 pm

tassieboy wrote:
Mon Nov 04, 2019 9:03 pm
I really need to play the original Laura Bow games in preparation for this, which I've been meaning to do for ages anyway.
They're both AMAZING games. The first one is, admittedly my preferred one.
It was a big inspiration for when I made the text adventure game Final Soul (which I wish I still had the source code to fix the bugs)

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Re: Laura Bow and the Mechanical Codex

Post by Collector » Wed Nov 06, 2019 5:18 pm

What did you write it in?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Re: Laura Bow and the Mechanical Codex

Post by Tawmis » Thu Nov 07, 2019 8:23 pm

Collector wrote:
Wed Nov 06, 2019 5:18 pm
What did you write it in?
QBasic _eons_ ago.

To be honest, I could probably redo the whole program if I had some spare time on my hands. It's not overly complicated.

I wish I'd continued in college to take Programming to have a... more up to date... programming language to do it in. :lol:

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Re: Laura Bow and the Mechanical Codex

Post by Collector » Thu Nov 07, 2019 8:26 pm

C# is pretty easy to learn.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Re: Laura Bow and the Mechanical Codex

Post by tassieboy » Thu Nov 07, 2019 10:23 pm

I remember using an engine called AGT (Adventure Game Toolkit) back in the day. Easier than implementing my own parser. It's been released into freeware now.
Downloaded Final Soul and had a quick play with it at lunch time today.
Your short list of single letter commands is interesting, because it simplifies things somewhat, to prevent frustration over how to phrase what you want to do, in much the same way that the limited number of verbs in point and click games did.
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