Laura Bow and the Mechanical Codex

Feeling like this game could be murder... literally? Well, come on in here for some extra detective work (and clues/hints/etc!) for the Laura Bow games (The Colonel's Bequest and The Dagger of Amon Ra).
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Tawmis
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Laura Bow and the Mechanical Codex

Post by Tawmis » Thu Oct 31, 2019 7:07 pm

signed up for their email... So I figured I'd share....
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The art team has been hard at work creating characters, environments, props, and animations for the upcoming sequel featuring our beloved 1920's heroine. We would like to show you a few things they have been working on.

Visit the website to see the full images: www.ninezyme.com

And yes, we did promise a few of you that we would be showing off more 3D content this time - however, we hit a couple of road blocks this month and did not end up having time to prepare those for you. So we opted to save them for a later date instead of delaying our first official newsletter. That's just how the ball rolls in the world of game development. But stay tuned for more images in later editions! And let us know what you think so far. We love hearing from all of you.

Why are you making this? Are you insane?
Well, err... yes, we are a bit insane! Thank you. That is a bit of a prerequisite for all game development - and especially so when dealing with all the obstacles we are facing with this project.

That being said, we are huge fans of the classic point-and-click genre, and Sierra Online specifically. Many of these franchises hold a special place in our hearts, and we feel that it would be an incredible shame if they just continued to sit on a shelf and collect dust - to be forgotten over time. Most of them have incredible potential to be carried forward into a new generation by talented veteran and up-and-coming developers. We felt like the Laura Bow series was a prime example of this... and we want to take on the task!

We are a highly experienced team of AAA developers, with many years of experience making top quality content for companies such as: Disney, Monolith, Giant Animation, Rocksteady, Microsoft, id Software, IOI, and more. And while we are mostly making this for the fans who have waited way too long - it is also nothing short of a love letter to the original Sierra Online developers, and all the inspiration they have provided over the years. So much so that we are making hidden nostalgia moments an integrated part of the game experience. We hope that idea resonates with you all.

Where are you at in development?
We have put a lot of upfront thought and work into this project already... however, in the grand scheme of things, it is still rather early in the development process. A few of us have been developing various aspects since the early part of 2019, and we now have a larger team focusing full efforts exclusively on the first Chapter of the game.

Our intention is to follow more of a community development process (similar to what a crowd funded project might do) and keep people involved step-by-step, as the project is being constructed. Obviously, we will need to keep a few things hush-hush, so that we don't accidentally spoil the experience or story for everyone - but we would like to share as much as we can during this huge development effort.

Things will certainly be on more of a "slow and steady" pace, but we hope that you enjoy the ride as much as we are!

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Rath Darkblade
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Re: Laura Bow and the Mechanical Codex

Post by Rath Darkblade » Sat Nov 02, 2019 9:27 pm

Hmm. I've had a look at their website, and it looks good so far. ;) Obviously things will change as more work is done and more news comes to hand ...

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tassieboy
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Re: Laura Bow and the Mechanical Codex

Post by tassieboy » Mon Nov 04, 2019 9:03 pm

I really need to play the original Laura Bow games in preparation for this, which I've been meaning to do for ages anyway.
Adam David Collings - Sci-Fi Author. (Jewel of The Stars)
www.AdamDavidCollings.com

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Re: Laura Bow and the Mechanical Codex

Post by Tawmis » Tue Dec 03, 2019 4:50 pm

Email wrote: Happy Holiday Season to all of you amazing Laura Bow fans out there! This month we'd like to show off a few more images of our progress [above] and talk a bit more about the characters and interactions in the game.

To view the above wallpaper images in their full size, just click on them (Gmail) or right click and select Save Image As or Download Image to copy it to your computer. If you are on a mobile device, you can touch and hold to save the image to your device. And, as always, visit the website if you'd like to view some of our previously released images: www.ninezyme.com

Also, the team will be taking some time off at the end of the year - so we will be skipping our January newsletter all together. We will be back with more progress updates in February!
What, Where, When, Who?

For the setting of The Mechanical Codex, we are picking up many months after the events from The Dagger of Amon Ra - everything pivoting around a real-life historical event (no spoilers!). Laura has continued working at the New York Daily News Tribune and is a bit more established in her career. She has become slightly more accepted at her role as their first and only female reporter - and she is starting to gain a bit more confidence with her life in the big city.

Our aim is to advance with Laura, and make her a more relatable and lovable character - while still maintaining that small town southern innocence and charm from the original games. We have already cast a super talented voice actress to play her role, and she is doing an amazing job so far!

The Mechanical Codex will also feature a couple of other familiar faces (one of whom you might recognize above). However, the majority of our extremely diverse cast will be all new and very specific to this story. Currently we plan to have 20 primary characters, plus some filler ones for more generic events... oh, and a cat (she plays a very important role actually). Several of the characters are based on real life people from the time period - although we have changed names in cases where it could possibly be defamatory. After all, a Laura Bow story needs a good villain!

The first chapter of the game (which is our focus at the moment) contains 5 of these primary characters and a couple of filler ones. These are all completely designed, modeled, and textured - with animations in progress. We will continue to reveal them to you over the next few months.
The Little Genre That Could

Point-and-click games... we love them, we hate them, we make them, we play them, we sometimes forget them. It has indeed been a troubled genre after the golden age of the 80's and 90's. There is always a small and passionate audience who will continue to support them - however, in reality, they just don't tend to sell well enough to build a stable foundation on (or to garner major support from publishers, investors, license holders, etc).

We recognize this and are attempting to adapt with the times in an effort to attract both classic and new audiences. Hard core fans will shudder at the thought of messing with their tried and true formula - however, we see it as an opportunity to enhance the gameplay in ways which will do right by our beloved heroine. With our full 3D environments and richly detailed characters, we will be able to create a clue finding experience well beyond what was possible in the previous games of the series.

At its heart, it is still a story driven point-and-click adventure! However, you can expect to also see some additional mechanics adapted from modern games and gaming devices - and much more meaningful character interactions than what was possible before. We hope that all of you are looking forward to seeing what we come up with, and will keep an open mind about what a Laura Bow adventure could be - using the plethora of tools at our fingertips today.

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