Last updated: 27 January 1998
Email: [email protected]
Website: imAGIne
Nat mainains the windows help file version of AGI Specs.
Email: [email protected]
Vassili has translated the documents from the AGDS package.
Email: [email protected]
Website: The Sierra AGI World
Email: [email protected]
Website: The Hidden Secrets of Sierra
Lance has figured out and documented many of the file formats. He has also written showlog (to decode the logic resources), showpic (to decode the picture resources), play (to play the sound resources), volx and xv3 (which extract resources from the files), glue (which will "glue" resources into an AGI v3 game) and picedit (a picture editor).
Email: [email protected]
Jim is the author of AGIC, a logic compiler and AGIGLUE, a program to "glue" resources into an AGI v2 game.
Email: [email protected]
Website: Avis Durgan
Jeremy has written agiver (which displays the version number of a game and interpreter), and maintains Version Control which is the list of all known AGI games in existance.
Email: [email protected]
Website: Sierra Classics
Peter is the author of AGI Studio, and it's DOS-based predecessor, AGI hack. He also converted and maintains the HTML version of AGI Specs.
Email: [email protected]
Email: [email protected]
Email: [email protected]
Website: The Sierra Adventure Hacking Paradise
Joakim has worked on xvol with Lance, and is currently developing a Win95 editing package called AGRedit.
Email: [email protected]
Website: Baf's SCI page
Although not directly involved with AGI, Carl has done a lot with the early SCI games (version 0 & 1). He is the author of SCI decoder, which decodes and displays a number of SCI resources.
Email: [email protected]
Email: [email protected]
Jens wrote wrote SND2MIDI which converts AGI sounds into MIDI format.
Email: [email protected]
Martin has worked on xvol with Lance, and is also the author of MATS (a logic compiler).
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