Police Quest 2: The Vegeance Walkthrough

The adventure begins when you, detective Sonny Bonds, are getting to work at Lytton Police Station. First, yuo have to GET KEYS from ignition. Now OPEN COMPARTMENT and GET LPD BUSINESS CARD. You will need it later. Ok, in order to leave a car press F4. Go to the Police Station and UNLOCK DOOR. As you are homicide officer, go to the Homicide Office.

SIT on a spare stool and LOOK BASKET. There you discover subpoena. UNLOCK DRAWER, GET LETTER and READ LETTER. GET WALLET (you can OPEN WALLET if you like to see what`s inside). Because thr drawer is now empty you will CLOSE DRAWER. STAND and look around. There is one quite interesting paper on captain Hall`s desk, so go near it and LOOK PAPERS. You can see some words - write them down, they are passwords to computer data bank. LOOK BULLETIN BOARDS near window and you will see that your shooting scores ain`t too good. Don`t worry, you fix that pretty soon. USE COMPUTER and TURN COMPUTER ON. You can use it as a primitive dos based system - commands like DIR and CD are available.Feel free to dig around in data banks, but be sure to scan following topics : Personnel\Pratt_Lloyd and Personnel\Haines_Calvin. When you`ve had your fill of this computer type QUIT to end computer session.

Go to the Narcotics office and SPEAK TO LLOYD PRATT. He has a drug-problem. ASK ABOUT DRUGS and you have saved Pratt from his drug problem. Good work ! You must be thinking by now "what about that shooting stuff ?". Be patient, we are coming to it. First you have to get some equipment. Go to the Locker room. In order to get your locker code LOOK BACK OF THE LPD CARD. Now find your locker and OPEN LOCKER. GET GUN from locker. You must`nt forget ammo, so TAKE AMMO CLIPS and TAKE HANDCUFFS. CLOSE LOCKER. What are you waiting for, let`s go to the shooting range !

GIVE GUN TO WEAPON OFFICER for quick trigger check. GET EAR PROTECTORS from Mills and go to the free booth.

This seems to be a good time to give some tips about weapon usage.

F6 - load gun          F8 - Draw / Holster gun          F10 - Shoot

To leave a booth, simply type LEAVE RANGE. When in booth, you have to operate buttons, change targets, and do some other things. Before doing anything else, (this will not apply to shooting, of course), holster your weapon.

Ok, let`s get on with shooting. USE EAR PROTECTORS to pervent permanent damage to your hearing system. Now load your gun with F6 and draw it with F8. Get a good aim and shoot. Only one shot at a time will suffice. Lower gun and PRESS VIEW BUTTON. LOOK TARGET. You will see that gun isn`t properly sighted. ADJUST SIGHT. There is two screws - elevation and windage. Adjust them (with arrow keys) and CHANGE TARGET. PRESS BACK BUTTON and shoot again. Repeat this, until you got gun properly sigted. If you should run out of ammo, go see Mills and GET AMMO. Don`t forget to USE EAR PROTECTORS when you re-enter to the booth.

When you`re all done, exhaust current ammo clip into target. Go back to the Mills and GIVE EAR PROTECTORS to him. You also should GET AMMO - you newer know, when you may need some. Go again to Homicide office, where captain Hall announces that Jessie Bains has escaped and assigns you to this case. OPEN CABINET and GET BAINS FILE. You notice that there is two photos of that bastard, so GET MUG SHOT. CLOSE FILE and CLOSE CABINET. TAKE CAR KEYS from rack near the window. Go to the hall and right behind a counter. OPEN BIN and TAKE FIELD KIT. CLOSE BIN. Now is time to hit the streets ! On the parking lot you find blue sedan. OPEN TRUNK and PUT KIT IN TRUNK. CLOSE TRUNK. UNLOCK CAR DOOR and go in car. Keith will follow shortly. DRIVE TO JAIL


There you see some little lockers. OPEN LOCKER, PUT GUN IN LOCKER and CLOSE LOCKER. PRESS BUZZER. When jailer answers, SHOW ID and walk straight in. GET PATE FILE to see about kidnapped jailer. CLOSE FILE. GET BAINS FILE. In the Bains file is up-to-date photo of Jessie Bains. GET MUG SHOT. CLOSE FILE. ASK ABOUT ESCAPE and go to the next room. Witness Saxton appears and asks, if you will help him out. Answer him as you like, he won`t take you seriously anyway. ASK ABOUT ESCAPE to get more information. Leave jail, OPEN LOCKER and GET GUN. Sit in car and Keith will ran for it.

RADIO your findings and DRIVE TO STATION. Before you reach station, radio will interrupt and say, that jailers car has been found. DRIVE TO OAK TREE MALL to check things out.

OPEN TRUNK and GET FIELD KIT. Jailer`s car is a blue one. OPEN CAR DOOR. OPEN CLOVE BOX. GET HOLSTER,LOOK BULLETS and LOOK REGISTRATION. LEAVE CAR. Big Lady will come up. ASK ABOUT CAR to get a description of a stolen car. PUT KIT IN TRUNK, CLOSE TRUNK and jump in a sedan.

RADIO information about gun and a car description. DRIVE TO STATION. And again you`ll be interrupted by car radio. DRIVE TO COTTON COVE. Keith will stake about jogger`s sex and you can accept or reject.

Go to the girl and SPEAK WITH GIRL. ASK ABOUT BLOOD. Well, we have to check that bloody thing out, so draw a gun and strode to the left. When Bains arrives, just shoot him. You missed him ??? Don`t worry he runs away. Stay far from the street or you `ll be dead as a rock. Find a trash can and MOVE TRASH, GET CLOTHES and READ NAMETAG. Walk around and LOOK DOWN until you find blood. Go back to your car, OPEN TRUNK and GET FIELD KIT. Walk to the blood. USE EYE DROPPER ON BLOOD and USE PLASTER. Now you can relax and wait for diving team to arrive. Ask officer Moore to FIND BODY. He will demand your diver certificate. In order to get that SEARCH YOUR WALLET. He (officer Moore) will ask you to get what equipment you need. GET WET SUIT, GET WEIGHT BELT, GET VEST, TAKE SCUBA MASK, GRAB FINS. Now you should GET TANK 1, CHECK AIR and PUT TANK BACK. Keep on it with various tank numbers `till you get one with most air. LEAVE.

Under water swim above any interesting object and LOOK DOWN. Watch out for golden thing (GET GOLD) and light reflecting object (GET OBJECT). When you`ve had quite enough of swimming just SURFACE. Follow Moore to body and express your emotions (YES or NO). USE CAMERA to get scene documented. Back to the car you go, OPEN TRUNK, PUT KIT IN TRUNK, CLOSE TRUNK and hit the road.

RADIO new findings. DRIVE TO STATION. And yes, it happens again. Bloody dispatch tells you to go to the Lytton Airport. DRIVE TO AIRPORT.

OPEN TRUNK, GET FIELD KIT. LOOK CAR until you find a car, that match the stolen car. OPEN CAR DOOR. Use powder to take a fingerprint from rear view mirror. LEAVE CAR. Go to the airport. PRESS BUTTON to cross street safely. One flashy girl will offer flowers. BUY ROSE or BUY PLANT, whatever you like.

Go to the men`s room. OPEN STALL and get in. LOOK TOILET and OPEN TOILET. LOOK TOILET. LEAVE. Repeat this on every stall until you find something interesting. TAKE REVOLVER and LEAVE. SHOW ID and SHOW PHOTO to everybody and find a person who recognizes it. GET PASSENGER LIST from ticket agent. Don`t get too exited about that houston business `cause this is only a camouflage. Go to the "Siva" car rental agency. No, not to the "Top Hat", "Siva" is situated behind to the corner. SHOW ID and SHOW PHOTO. GET LIST to get car description. Now you can get back to the car and don`t forgett to PRESS BUTTON. PUT KIT IN TRUNK, CLOSE TRUNK and enter car. RADIO GUN and RADIO CAR. DRIVE TO STATION. And at last you arrive there. OPEN DOOR.

Go to the Big John and BOOK EVIDENCE. At last you can relax. Go to the Homicide office and SIT to your chair. LOOK BASKET to discover a note. USE PHONE and dial 0 for a information service. Specify LYTTON and MARIE WILKANS to get Marie`s number. Dial her up and say HELLO. When she calls you to date say YES and hang up. STAND UP and go to your personal car. DRIVE TO ARNIE. SIT and relax. SPEAK TO MARIE. Waiter will come and offer some food. Order LOBSTER or something. GIVE FLOWER TO MARIE. When food arrives just EAT FOOD. Now comes the fun part. KISS MARIE several times and everything will be ok ...

The Next Day

You are back from Marie`s and ready for a good day`s job. GRAB KEYS and leave a car. Straight to the station and OPEN DOOR. Go to your favorite Homicide office. GET UNMARKED KEYS and walk to the blue sedan. UNLOCK CAR DOOR and jump in.

DRIVE TO WAREHOUSE to investigate the victim. Keith finds a safe hole as always, but you have to do the dirty work. OPEN TRUNK, GET FIELD KIT. Wander to the green car. USE EYE DROPPER ON BLOOD. Collect your guts and LOOK TRUNK. LOOK FACE for positive identification, GET ENVELOPE CORNER. LOOK ENVELOPE CORNER. LEAVE. When coroner arrives ask him to REMOVE BODY. After some action sequences LOOK TRUNK (again). GET NOTE from an old friend and LEAVE. Assure Mario with firm YES, PUT FIELD KIT IN TRUNK and CLOSE TRUNK. Go inside of your sedan.

DRIVE TO 753 THIRD STREET - it happens to be a rather nice inn.

SHOW PHOTO TO MAN and SHOW ID. Land in car but don`t drive. USE RADIO instead. CALL BACKUPS because Bains might be very dangerous. Jump out, GET WARRANT and SHOW WARRAND TO MAN (select right man). GET ROOM KEY. SPEAK TO CHUCK (backup team leader) and save the game. Position yourself smartly and USE DOOR KEY. Wait `till the gas pours out and boldly enter to room.

OPEN DRAWER, GET ENVELOPE and READ LETTER. LOOK UNDER BED and GRAB LIPSTICK - oh no, this rat may be fooling around with Marie ! Go to the bathroom LOOK SINK, GET BUSINESS CARD and READ CARD. Write down Colby`s phone number. That`s all there is to do so travel back to your car and move on.

DRIVE TO MARIE to sort things out.

GET NOTE FROM DOOR and READ NOTE. Isn`t that a relief ! UNLOCK DOOR, LOOK ASHTRAY, GET PAPER. LOOK NOTE (Closely). Speed back to your car.


OPEN DOOR and strode to the Homicide office. Captain Hall will interrogate you. GIVE CARD to Hall. Go and BOOK EVIDENCE, don`t count on him. Afterwards go see Burglary officers. ASK ABOUT SHOTGUN. While you`re visiting old friends go to the narcotics, too. OPEN CABINET and LOOK COLBY FILE. Wow ! Now you have Colby`s exact coordinates. CLOSE FILE, CLOSE DRAWER. Move to the Homicide office and SIT again. LOOK BASKET. USE PHONE. Call to Colby, using number you found on Colby`s business card. Say HELLO and WARN COLBY. When he hangs up STAND and go to the shooting range. Be sure to readjust your gun's sights before continuing.


PRESS BUTTON and cross the street. BUY TICKET TO STEELTON. Keith makes some phonecalls and you can again BUY TICKET TO STEELTON. USE PHONE, dial 0 and ask about STEELTON and POLICE. Dial them up. Say HELLO and WARN COLBY. Hang up. Head to the left and up the elevator. If you want to have some fun, SPEAK TO GIRL. Go to the guard (do not enter the gate). SHOW ID. If you`re interested in some sales pitch TALK LARRY several times. Walk to the plane. Goodbye Lytton !

In plane find your seat, SIT and FASTEN SEATBELT. As the plane levels off stewardess offers some drinks. Have COFFEE or something else but i would`nt recommend drinking stuff with alcohol right now. UNFASTEN SEATBELT. Sit back and relax until few orientals will come along. Load your gun and wait. Soon stewardess will faint under nervous pressure. Now is your chance ! Shoot all hijackers. SEARCH MASKED MAN TURBAN and SEARCH MASKED MAN POCKETS. Go to the bathroom and OPEN PAPER DISPENSER. You have discovered something ! In order to disarm it READ BOMB INSTRUCTIONS. All you`ll have to do is to cut & connect wires in reverse order. Don`t pay any attention to battery and timer stuff. After blowing yourself several times to the Kingdom Come you`ll be able to disarm bomb. LEAVE. Go back to fellow passengers. Now the game will take over so watch cool ride to the Steelton Police.

GET RADIOS from table and drive to the park. Keith parts as always. Walk around until one punk will bother you. USE RADIO. READ MIRANDA RIGHTS. SPEAK MUGGER. When Keith takes him away find a manhole cover. OPEN COVER. CLIMB IN.

Head to the east and if you move fast enough, you can survive the methane gas pocket. Wander by yourself and seek out a cabinet. OPEN CABINET. GET MASK. Now you don`t have to afraid gas pockets, just PUT ON MASK if you should stumble into one. Find inviting door and walk through it. At last you have found your darling Marie! CALM MARIE or she will get you into trouble. UNTIE MARIE. After some reunion stuff you hear somebody coming. Rip out your gun and take cover. When Bains closes in shoot him several times. Relax and watch the end.



by helping to defray some of the costs of hosting this site. If it has been of help to you, please consider contributing to help keep it online.
Thank you.

© 2006 to present The Sierra Help Pages. All rights reserved. All Sierra games, artwork and music © Sierra.